The Ultimate Paladin Class Guide to Dungeons and Dragons 5e

The Ultimate Paladin Class Guide to Dungeons and Dragons 5e

What is the best build for a paladin in Dungeons and Dragons 5th edition? What’s a Complete Beginner’s guide for Paladins in 5e? These and other questions are answered here in our Ultimate guide for 5e paladins.

Image from: Heonhwa Choe IG:kilart74

Races for Paladins:

Human variant - This race is perfect for the tasty tasty feat

Tiefling  - If you’re a team player, charisma is a primary stat you should focus on for your paladin. Tieflings are great here.

Dwarves - Great for vengeance  but sacrifices Charisma, which ends up being the most important stat in the party

Dragonborn - Charisma and Strength are great, resistance to a damage type is also good.

Half elves - Bonus to Charisma.

Wood Elves - Dex Paladins; probably great for polearm master vengeance paladins stacks well with their 7th level ability. No plus to Charisma though.

Half Orc- good for stacking barbarian/paladin, but not pluses to the most important stat, Charisma

Special Mention - Yuanti Pure Blood - (from Volo’s Guide to Monsters) if you really, really want to not take damage from magical effects stack this with oath of the ancients (although you’ll not be doing as much damage) To spell this out, at level 6 you’d have advantage, + charisma bonus and resistance to spells.

Choosing your Fighting Style

What will you be? Fast striker? Sword and board? Controller? Optimize for that.

Choosing your Paladin Oaths

Paladins in 5th edition don’t have to be lawful good. Xanathar’s Guide to Everything has a lot of new paladin archetypes, as does the older Sword Coast Adventurers's Guide.

The main archetypes for Dungeons and Dragons 5th edition are:

Vengeance - best for damage output; once per short rest you’re getting twice the chance to crit which stacks well with smite.

Ancients - Fighting spell casters, defensive tank, charisma over strength

Devotion -  The archetypal paladin; if you speak to a veteran player about a paladin, this is probably what they’re thinking about.

Paladin Backgrounds:

  • If you’re going to be the party face, artisan and noble are good with artisan being slightly better due to insight

Multi classing with Paladins:

Warlocks - Since they get their slots back on short rests, and their primary stat is Charisma, a dip into warlock is a popular multiclass for paladins. Also, Eldritch Blast  can solve range issues you may otherwise have with your paladin.

Figher - (fighting style, bonus action heal, action surge, improved crit or battle master tactics) or increased chance for critical with champion are useful

Sorcerer (Sorcadin) (insane nova damage) - Hold Person = auto critical hit. May be great for dex paladin

Bard - Bardadin - Do you want to improve the team? Dips into bard are great great for adding utility, but tends to not do as much damage as others (so probably best for not vengeance paladins). Also helps if the party needs a face character. Be wary of taking sentinel if you choose lore bard given action economy with reactions for cutting words/sentinel .

Barbarian- You can smite while raging; reckless attack gives you advantage and resistance if you’re not wearing *heavy* armor so you get twice the chance to smite. You’ll lose some ac, and won’t be able to maintain concentration, but stacked with Great Weapon Master and the great weapon fighting style, you’ll be a force of nature. If you stack barbarian with half orc, you could do 3d12 + 4d8 on a single critical hit….at level 2. Remember hold person = auto critical hit, so if you have a caster in the party this becomes a nice combo in the party.

Rogue - Useful if stacked with a Dex paladin and especially if assassin is used.

Druid - you can smite while wild shaped since most wild shaped forms are “melee weapon attack” (See above about smiting while raging.  ()

You could do 3d12+4d8 on a single crit at level 2.

Best Feats for Paladins -

What are the best feats for paladins? This question comes up a lot.

Polearm Master (great for vengeance paladins) given you’ll get a chance able to stop big bad from escaping or approaching

Sentinel - Pairs well with Polearm master and the Oath of Vengeance relentless avenger ability

War Caster - if you’re going to be running a lot of concentration spells, super key. Vengeance paladins may want to have this.

Resilient - For constitution, great for that con plus AND saving through which can be HUGE. After level 6 you’ll be  adding your charisma bonus AND your constitution which can save you from some really nasty spells AND help you maintain concentration while tanking.

Great Weapon Master  - Don’t forget to use your +5 devotion or bless to help offset the -5 from this.

Shield Master - This is an interesting feat for it’s shove ability and reaction to area of effect spells. It used to be extremely this *used* to be really good, but a recent ruling nerfed this if you were looking to do the smites yourself. However, on Oath of Conquest paladin, this is really nice as a movement speed of zero means that they can’t get up.

Inspiring leader- Really nice since you’re leading with charisma nice buff for the party; remember you can use this multiple times if there’s a large group. If you’re about to “hold the line” with a lot of lower levels, some time spent on a motivational speech  could really turn the tide of battle.

Paladin Protection Strategies

A paladin’s aura is one of the most useful protection features. It can have the bad effect though of causes people to bunch up in combat. It’s important to remember that Death Saving throws ARE saving throws, so standing near a party member that’s making them while your aura is up may just save them.  

Oath of the Ancients really shines here as giving everyone a plus to saving throws AND resistance to spells is extremely useful.

All paladins get a pool of healing; unfortunately it takes your action so it’s not extremely useful in combat. Remember this pool is limited, so 1 hp might be all you need to do to get your party member up and able to self tend. Why should you save these? Because you can also use 5 hit points worth to remove a disease or a spell at higher levels.

At 14th+ level a paladin's ability to remove a spell on themselves or a willing creature is extremely useful for getting that key party member back in the fight.

Combat

Oath of Vengeance is by far the biggest damage output for straight paladins. Add in a combination of Bless or Devotion +5  to hit for GWM (Bless) and you’re talking about a LOT of damage.

Utility

Divine Sense - useful for finding the bad guys that may be hidden

Find Steed and Find Greater Steed - Do you know what a group of rhinoceros are called? They’re called a CRASH. With this spell you can summon one. Also, flight is huge. FLYING HORSIES (I mean griffins), or a freaking rhinoceros

Curse Disease - Pretty underrated, but useful in a pinch.

Conclusion:

Paladins are one of the best classes in Dungeons and Dragons 5e; they don’t have to be the old lawful stupid, and have a lot of roleplaying options available to them which can make them a lot of fun to play. With their continuous buff to the other party members from their aura’s, smites, healing abilities they are strong in a lot of areas and make a great addition to any adventuring party.

Like this article? Then pin or share it! 

 

Disclaimer

Last updated: January 27, 2019

The information contained on www.SkullSplitterDice.com website (the "Service") is for general information purposes only.

Blueshift Nine, LLC assumes no responsibility for errors or omissions in the contents on the Service.

In no event shall Blueshift Nine, LLC be liable for any special, direct, indirect, consequential, or incidental damages or any damages whatsoever, whether in an action of contract, negligence or other tort, arising out of or in connection with the use of the Service or the contents of the Service. Blueshift Nine, LLC reserves the right to make additions, deletions, or modification to the contents on the Service at any time without prior notice.

Blueshift Nine, LLC does not warrant that the Service is free of viruses or other harmful components.

Affiliate disclaimer

This affiliate disclosure details the affiliate relationships of Blueshift Nine, LLC with other companies and products.

Some of the links are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission.

The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers.

By using the affiliate links, you are helping support the Service, and we genuinely appreciate your support.

Affiliate advertising programs that the Service uses are:

  • Amazon Services LLC Associates Program

    As an Amazon Associate, I earn from qualifying purchases.

    Blueshift Nine, LLC is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com or endless.com, MYHABIT.com, SmallParts.com, or AmazonWireless.com.

    Pages on this Service may include affiliate links to Amazon and its affiliate sites on which the owner of this Service, Blueshift Nine, LLC, will make a referral commission.