DnD5e Bonds
Table of Contents:
Everything You Need To Know
New players often get confused by the personal characteristics and veterans usually skip this section altogether. But what are they? What are they for? Take just a minute and we’ll go through everything you need to know about D&D bonds and how they can link you into the world and story, even if they’re often ignored.
What’s a Bond?
Bonds are one of the four categories of character traits that the 5th edition uses to put together your character’s personality. Your character’s class, race, and background define what your character does, is, and who they were, respectfully. But even with all that, your character can be completely unique from any other player who made the same mechanical choices. Without figuring out these characteristics, your new character is still a blank slate in terms of how they behave, what they care about, and what really drives them. Personal characteristics like bonds are what make your character come to life and are completely free of any influence from the game mechanics.
The D&D Bonds found in 5th edition and the other character traits are really only here for newer players. They’re a sort of helpful guideline for newbies to do what most veteran players do (or at least should do) automatically. New players are quite likely to roll up “Steve the Fighter” type characters without really putting thought into how they should roleplay or what their intentions or goals are.
Bonds and the other personal characteristics help new players form the core concepts of their character’s actual character. The characteristic tables can help you get past that imposing blank slate that is a new character and get you the groundwork of real depth. With just a few rolls your new unknown wizard is the survivor of the fire that killed your parents and you’ve been trying to crack the philosopher’s stone for the last decade. You suddenly have something to work with and you can get past “I’m a wizard, I guess I like magic?”
Bonds are a critical characteristic, doubly so for your DM. Your bonds define your character’s convictions, who or what do they really care about? Who would they be willing to risk their lives for? What drives them? What keeps them in a city, or a nation, or gets them up in the morning? Essentially, what is it in this world or the next that your character values most? You’ll find that this can be incredibly useful to your DM, as they know exactly how to push your buttons and hook you into the next adventure. Good DMs can and should use your bonds to further the plot. Is your bond your beloved sister? Bam, guess who’s been kidnapped by the next villain in the plotline. Bonds can and should be important enough to affect your decisions.
Bonds D&D: What are my Options?
You can choose anything you want for your character’s bond. A bond should be a link to either a specific person or thing, or it can be a bit more general like “I strive to help the common man” or “I want to be the greatest "insert class here" that ever lived.” The important part is that it should matter to your character, it’s not just a quirk or a “head in the clouds” ideal, your bond should be something that you’ll always act on if given the chance.
Want endless dice? Check out our RPG Dice Subscription!
Most players will make their own bond or pick one from the table provided from their background. But even if you want to use a table, you aren’t limited by your background! Some of them certainly make more sense for their background than others, but you can choose any bond you’d like and are encouraged to do so. The following list contains all the bonds found in backgrounds from the Player’s Guide:
DnD 5e Bonds
- I would die to recover an ancient artifact of my faith that was lost long ago.
- I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
- I owe me life to the priest who took me in when my parents died.
- Everything I do is for the common people.
- I will do anything to protect the temple where I served.
- I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
- I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
- I owe everything to my mentor--a horrible person who's probably rotting in jail somewhere.
- Somewhere out there I have a child who doesn't know me. I'm making the world better for him or her.
- I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
- A powerful person killed someone I love. Someday soon, I'll have my revenge.
- I swindled and ruined a person who didn't deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.
- I'm trying to pay off an old debt I owe to a generous benefactor.
- My ill-gotten gains go to support my family.
- Something important was taken from me, and I aim to steal it back.
- I will become the greatest thief that ever lived.
- I'm guilty of a terrible crime. I hope I can redeem myself for it.
- Someone I loved died because of a mistake I made. That will never happen again.
- My instrument is my most treasured possession, and it reminds me of someone I love.
- Someone stole my precious instrument, and someday I'll get it back.
- I want to be famous, whatever it takes.
- I idolize a hero of the old tales and measure my deeds against that person's.
- I will do anything to prove myself superior to me hated rival.
- I would do anything for the other members of my old troupe.
- I have a family, but I have no idea where they are. One day, I hope to see them again.
- I worked the land, I love the land, and I will protect the land.
- A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
- My tools are symbols of my past life, and I carry them so that I will never forget my roots.
- I protect those who cannot protect themselves.
- I wish my childhood sweetheart had come with me to pursue my destiny.
- The workshop where I learned my trade is the most important place in the world to me.
- I created a great work for someone, and then found them unworthy to receive it. I'm still looking for someone worthy.
- I owe my guild a great debt for forging me into the person I am today.
- I pursue wealth to secure someone's love.
- One day I will return to my guild and prove that I am the greatest artisan of them all.
- I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.
- Nothing is more important than the other members of my hermitage, order, or association.
- I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
- I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
- I entered seclusion because I loved someone I could not have.
- Should my discovery come to light, it could bring ruin to the world.
- My isolation gave me great insight into a great evil that only I can destroy.
- I will face any challenge to win the approval of my family.
- My house's alliance with another noble family must be sustained at all costs.
- Nothing is more important that the other members of my family.
- I am in love with the heir of a family that my family despises.
- My loyalty to my sovereign is unwavering.
- The common folk must see me as a hero of the people.
- My family, clan, or tribe is the most important thing in my life, even when they are far from me.
- An injury to the unspoiled wilderness of my home is an injury to me.
- I will bring terrible wrath down on the evildoers who destroyed my homeland.
- I am the last of my tribe, and it is up to me to ensure their names enter legend.
- I suffer awful visions of a coming disaster and will do anything to prevent it.
- It is my duty to provide children to sustain my tribe.
- It is my duty to protect my students.
- I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
- I work to preserve a library, university, scriptorium, or monastery.
- My life's work is a series of tomes related to a specific field of lore.
- I've been searching my whole life for the answer to a certain question.
- I sold my soul for knowledge. I hope to do great deeds and win it back.
- I'm loyal to my captain first, everything else second.
- The ship is most important--crewmates and captains come and go.
- I'll always remember my first ship.
- In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
- I was cheated of my fair share of the profits, and I want to get my due.
- Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
- I would lay down my life for the people I served with.
- Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
- My honor is my life.
- I'll never forget the crushing defeat my company suffered or the enemies who dealt it.
- Those who fight beside me are those worth dying for.
- I fight for those who cannot fight for themselves.
- My town or city is my home, and I'll fight to defend it.
- I sponsor an orphanage to keep others from enduring what I was forced to endure.
- I owe my survival to another urchin who taught me to live on the streets.
- I owe a debt I can never repay to the person who took pity on me.
- I escaped my life of poverty by robbing an important person, and I'm wanted for it.
- No one else is going to have to endure the hardships I've been through
What Bond Should I Pick?
There is no right answer, there can potentially be some wrong ones if they clash with how you’re envisioning your character but only you can determine what your character truly cares about. If you’re stuck, try picking a couple at random and think through how you’d want your character to behave. If the building is burning down around you, would your character save the orphans, their old war buddy, or just grab the money and run?
Like the other personality characteristics, bonds don’t have any mechanical impact on the game. You’re never going to get a bonus or a penalty to rolls, or any sort of stat change from a bond. You should keep your bond in mind when making tough decisions though. So, if say, your bond is “My town is my home, and I’ll fight to defend it”, then you’re really acting out of character if the town is attacked by a dragon and you turn tail and run.
If you still have no idea what should be important to your character, or what drives them, you can still roll randomly and use these rolls to inform your character. Even when randomly picked your bond along with the other personality characteristics can determine a fresh guideline for a whole personality.
--
Enjoy this Guide? You May Also Like:
Thinking of adventure? New Character? Get a new dice set in our store!
Get your Sword Coast Adventurer's Guide HERE
Thinking about other classes? Check out our giant list of D&D 5e Tools and Tips here.
Need New Dice? Check out our Dungeons and Dragons Dice here.
New to find a D&D Group? Find a D&D Group here.
Want to set the world on fire and blame it on your alignment? Check out our Chaotic Neutral Guide.
Check out our Magic Item Guide for a complete filterable list of all D&D 5e Magic Items.
Want to make magic items as part of our class? Our Artificer 5e Guide tells you everything you need to know.
Feel like taking a huge chance and drawing from a deck that could ruin the whole campaign? Check out the infamous magic item: Deck of Many Things in 5e
Check out the reptilian like race in our Lizard Folk 5e guide
Want to be a rugged frontier adventurer, Check out our Ranger 5e Multiclass Guide
Want to play a lethal ninja? Dance the blade's edge with our Monk Rogue 5e multiclass guide
Want to learn more about the gods in D&D? Check out our Deities 5e Guide
Confused about confusion in 5e? Check out our confusion 5e guide here.
Want Holy Tunes? Check out the bardadin, aka Bardadin - Bard Paladin 5e Multiclass guide
Want to play a proud horse person? Check out our Centaur 5e Guide.
Disclaimer
Last updated: January 27, 2019
The information contained on www.SkullSplitterDice.com website (the "Service") is for general information purposes only.
www.SkullSplitterDice.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. (source: Section 5)
Blueshift Nine, LLC assumes no responsibility for errors or omissions in the contents on the Service.
In no event shall Blueshift Nine, LLC be liable for any special, direct, indirect, consequential, or incidental damages or any damages whatsoever, whether in an action of contract, negligence or other tort, arising out of or in connection with the use of the Service or the contents of the Service. Blueshift Nine, LLC reserves the right to make additions, deletions, or modification to the contents on the Service at any time without prior notice.
Blueshift Nine, LLC does not warrant that the Service is free of viruses or other harmful components.
Affiliate disclaimer
This affiliate disclosure details the affiliate relationships of Blueshift Nine, LLC with other companies and products.
Some of the links are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission.
The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers.
By using the affiliate links, you are helping support the Service, and we genuinely appreciate your support.
Affiliate advertising programs that the Service uses are:
- Amazon Services LLC Associates Program
- As an Amazon Associate, I earn from qualifying purchases.
- Blueshift Nine, LLC is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com or endless.com, MYHABIT.com, SmallParts.com, or AmazonWireless.com.
- Pages on this Service may include affiliate links to Amazon and its affiliate sites on which the owner of this Service, Blueshift Nine, LLC, will make a referral commission.