Magic Item Guide
This magic item list for D&D 5e includes a list of all the magic items 5e that any dungeon master or player would
want. It allows for easy filtering by type and magical properties, including magic weapon (sword, mace, etc) ,
attunement, potion, weapon, wand, rod, staff, armor, shield, robe, cloak, attunement requirement, type by rarity
(including wondrous) , sentient magic item, consumables (like a spell scroll, potion, or oil), stat buffed, damage
type, spellcasting ability buffed, stat buffed, damage type. We're considering adding additional filters to this dnd items lisst, like resistance gained or bonus to attack roll in the future.
Making a complete list of DND Magic Items with details isn't allowable, but while we cant include details on non OGL items, it does have all items in the Dungeon Master's Guide, and includes
links to the source book for any official magic item in Dungeons and Dragons 5th edition. If it's a 5e magic item,
we've got it here. After clicking on the filter, your results will show below.
Type
Rarity
Damage Type
Protection From
Stat Buffed
Class Restriction
Magic Item
Name | Type | Short description | Damage Type | Damage Protection | Stat Buffed | Rarity | Requires Attunement | Source Book | Page | Class Restriction |
---|---|---|---|---|---|---|---|---|---|---|
Ring of Djinni Summoning | Ring | Ring that lets you summon various djinni's | Legendary | Yes | Dungeon Masters Guide | |||||
Flametongue | Sword | Sword that deals additional fire damage | fire, slashing, piercing | Rare | Yes | Dungeon Masters Guide | 170 | |||
Belt of Dwarvenkind | Belt | Belt that boosts con, and resistance to poison and other dwarven related buffs | Poison | Constitution | Rare | Yes | Dungeon Masters Guide | 155 | ||
Battle Standard of Infernal Power | Sentient | Battle standard holding a live caged quasit, provides a "counts as magical" buff to you and all your allies. | Very Rare | Yes | Baldur's Gate: Decent Into Avernus | 223 | ||||
Gauntlets of Flaming Fury | Gloves | Steel gloves that add fire damage and the magical quality to any melee attacks. | Fire | Rare | Yes | Baldur's Gate: Decent Into Avernus | 223 | |||
Fane-Eater | Weapons | Battleaxe that provides a big boost to attack and damage rolls and drains hit points on a critical hit. | Necrotic, Slashing | Legendary | Yes | Baldur's Gate: Decent Into Avernus | 223 | Cleric, Paladin | ||
Hellfire Weapon | Weapons | An enchantment that can be applied to any weapon which sheds dim light and sends the souls of its victims to hell. | Uncommon | No | Baldur's Gate: Decent Into Avernus | 223 | ||||
Helm of Devil Command | Helm | Helm that lets you control devils. | Very Rare | Yes | Baldur's Gate: Decent Into Avernus | 223 | ||||
Infernal Puzzle Box | Miscellaneous | A magic container you can protect things in, it requires a high Intelligence check to open and will punish failed checks with psychic damage. | Psychic | Uncommon | No | Baldur's Gate: Decent Into Avernus | 224 | |||
Infernal Tack | Miscellaneous | Saddle and riding gear that summons a nightmare to ride. | Legendary | Yes | Baldur's Gate: Decent Into Avernus, Mordenkainen's Tome of Foes | 224, 167 | ||||
Matalotok | Weapons | Warhammer that explodes with cold while making you immune to cold damage. | Bludgeoning, Cold | Cold | Legendary | Yes | Baldur's Gate: Decent Into Avernus | 224 | ||
Obsidian Flint Dragon Plate | Armor | Armor that boosts your AC, provides poison resistance, and makes it easy for you to escape grapples. | Poison | Legendary | No | Baldur's Gate: Decent Into Avernus | 224 | |||
Shield of the Hidden Lord | Sentient, Shield | Shield containing a devil that provides AC and fire resistance and can cast fire spells and project a fear aura. | Fire | Fire | Legendary | Yes | Baldur's Gate: Decent Into Avernus | 225 | ||
Soul Coin | Consumable | Coin containing a soul used as currency in hell, can also be used to gain temporary hit points or information the soul knew in life. | Uncommon | No | Baldur's Gate: Decent Into Avernus | 225 | ||||
Sword of Zariel | Sentient, Weapons | Living angelic sword that bestows angel properties, such as feathery wings, Charisma, and radiant damage. | Radiant, Slashing | Necrotic, Radiant | Charisma | Artifact | Yes | Baldur's Gate: Decent Into Avernus | 226 | |
Arcane Propulsion Arm | Gloves, Weapons | Prosthetic arm that you can fire off to make rocket punches. | Force | Very Rare | Yes | Eberron: Rising from the Last War | 276 | Missing Arm | ||
Armblade | Weapons | Magic weapon that integrates into your arm as a retractable weapon. | Bludgeoning, Piercing, Slashing | Common | Yes | Eberron: Rising from the Last War | 276 | Warforged | ||
Belashyrra's Beholder Crown | Helm | Cursed beholder themed crown that cannot voluntarily be removed but grants the ability to cast a wide variety of spells that mimic beholder abilities. | Legendary | Yes | Eberron: Rising from the Last War | 276 | ||||
Cleansing Stone | Miscellaneous | Large stone that cleans you magically. | Common | No | Eberron: Rising from the Last War | 276 | ||||
Docent | Miscellaneous, Sentient | An artificial living being that must be attached to a warforged to function and grants them bonus skills, languages, or spells. | Rare | Yes | Eberron: Rising from the Last War | 276 | Warforged | |||
Dyrnn's Tentacle Whip | Weapons | Cursed whip that must be grafted onto your body, but deals extra psychic damage and can stun on critical hits. | Psychic | Very Rare | Yes | Eberron: Rising from the Last War | 276 | |||
Earworm | Miscellaneous | A living worm that burrows into your brain and allows you to cast psychic detection and communication spells. | Uncommon | Yes | Eberron: Rising from the Last War | 277 | ||||
Everbright Lantern | Miscellaneous | A bullseye lantern magically enhanced by a dragonshard. | Common | No | Eberron: Rising from the Last War | 277 | ||||
Feather Token | Consumables, Miscellaneous | Single use item that provides feather fall. | Common | No | Eberron: Rising from the Last War | 277 | ||||
Finder's Goggles | Helm | Dragonshard goggles that provide expertise in Insight and can track down the last creature to touch an observed object. | Uncommon | Yes | Eberron: Rising from the Last War | 277 | Mark of Finding | |||
Glamerweave | Miscellaneous | Clothing that projects cosmetic illusions and can boost Charisma checks. | Common, Uncommon | No | Eberron: Rising from the Last War | 277 | ||||
Imbued Wood Focus | Rod, Staff, Wand | Spellcasting implement that grants a bonus to specific damage types depending on the type of wood used. | Common | Yes | Eberron: Rising from the Last War | 277 | ||||
Keycharm | Miscellaneous | Allows the holder to bypass lock and alarm spells you cast. | Common | Yes | Eberron: Rising from the Last War | 277 | Mark of Warding | |||
Kyrzin's Ooze | Potions and Elixirs, Miscellaneous | Cursed goo that permanently gives you ooze-like properties once drunk. | Acid | Acid | Very Rare | Yes | Eberron: Rising from the Last War | 278 | ||
Living Armor | Armor | Cursed armor that feeds off your blood but provides better AC. | Necrotic, Poison, Psychic | Very Rare | Yes | Eberron: Rising from the Last War | 278 | |||
Living Gloves | Gloves | Cursed gloves that provide expertise in sleight of hand, thieves tools, or a chosen tool set or instrument. | Uncommon | Yes | Eberron: Rising from the Last War | 278 | ||||
Orb of Shielding | Miscellaneous | Spellcasting implement that resists damage of a specific type depending on the material it is made of. | Common | Yes | Eberron: Rising from the Last War | 278 | ||||
Prosthetic Limb | Miscellaneous | Magically replaces and functions identically to a missing limb. | Common | Yes | Eberron: Rising from the Last War, Explorer's Guide to Wildemount, Tasha's Cauldron of Everything | 278, 268, 134 | Missing Limb | |||
Scribe's Pen | Miscellaneous | Can magically write on any surface and can leave invisible messages. | Common | Yes | Eberron: Rising from the Last War | 278 | Mark of Scribing | |||
Shiftweave | Miscellaneous | With a command word these clothes can cycle between 5 different outfits. | Common | No | Eberron: Rising from the Last War | 279 | ||||
Speaking Stone | Miscellaneous | Enchanted dragonshard that can be used to communicate over vast distances through other speaking stones. | Very Rare | No | Eberron: Rising from the Last War | 279 | ||||
Spellshard | Book, Miscellaneous | Dragonshard that contains up to a book's worth of information and can be used as a wizard's spellbook. | Common | No | Eberron: Rising from the Last War | 279 | ||||
Ventilating Lungs | Miscellaneous | Magical lungs that replace your existing lungs and allow you to breathe in any environment including vacuum and ignore gaseous threats. | Rare | Yes | Eberron: Rising from the Last War | 279 | ||||
Wand Sheath | Miscellaneous | A wrist mount that lets you use a wand like a retractable weapon. | Common | Yes | Eberron: Rising from the Last War | 279 | ||||
Wheel of Wind and Water | Miscellaneous | If mounted on an elemental airship, it allows a creature with the mark of the storm to telepathically control it and fly faster. | Uncommon | No | Eberron: Rising from the Last War | 280 | Mark of Storm | |||
Acheron Blade | Weapons | Evil blade that prevents an undead wielder from being turned, provides temporary hit points, and can impose disadvantage on saving throws. | Rare | Yes | Explorer's Guide to Wildemount | 265 | ||||
Amulet of the Drunkard | Miscellaneous | Restores lost hit points when you drink booze. | Uncommon | No | Explorer's Guide to Wildemount | 265 | ||||
Arcane Cannon | Weapons | Literal cannon that can magically fire a different chosen spell-like effect every 5 minutes. | Acid, Cold, Fire, Lightning, Poison | Very Rare | No | Explorer's Guide to Wildemount | 265 | |||
Battering Shield | Shield | Tower shield that provides extra AC and can shove enemies away from you. | Rare | Yes | Explorer's Guide to Wildemount | 266 | ||||
Bloodaxe | Weapons | Greataxe that deals extra necrotic damage and grants temporary hit points on kills. | Necrotic | Very Rare | Yes | Explorer's Guide to Wildemount | 266 | |||
Breathing Bubble | Helm | Magic bubble that can be worn like a helmet for an hour of breathable air. | Common | No | Critical Role: Call of the Netherdeep, Explorer's Guide to Wildemount | 212, 266 | ||||
Brooch of Living Essence | Miscellaneous | Token that masks your true alignment and creature types as neutral and humanoid. | Uncommon | Yes | Explorer's Guide to Wildemount | 266 | ||||
Butcher's Bib | Miscellaneous | Bloody apron that improves your critical hit chance with slashing weapons and lets you reroll damage dice. | Rare | Yes | Explorer's Guide to Wildemount | 266 | ||||
Coin of Delving | Micellaneous | Glowing coin that rings when dropped and can be used to determine distances. | Common | No | Explorer's Guide to Wildemount | 266 | ||||
Corpse Slayer | Weapons | Corpse slaying weapons do extra damage to undead and impose disadvantage on their saves against turn undead. | Rare | Yes | Explorer's Guide to Wildemount | 266 | ||||
Dispelling Stone | Consumables, Miscellaneous | Magic rock that can be used like a dispel magic grenade. | Very Rare | No | Explorer's Guide to Wildemount | 266 | ||||
Duskcrusher | Weapons | Dwarven warhammer that glows with sunlight, deals radiant damage, deals extra damage to undead, and can be used to cast sunbeam. | Radiant | Very Rare | Yes | Explorer's Guide to Wildemount | 266 | |||
Dust of Deliciousness | Consumables | Flavoring that makes anything delicious but also inflicts disadvantage on Wisdom saving throws. | Uncommon | No | Explorer's Guide to Wildemount | 267 | ||||
Ersatz Eye | Miscellaneous | Magical prosthetic that can be installed to replace a missing eye. | Common | Yes | Explorer's Guide to Wildemount, Xanathar's Guide to Everyting | 267, 137 | Missing Eye | |||
Goggles of Object Reading | Miscellaneous | Allows you to cast identify and grants advantage on arcana checks. | Uncommon | Yes | Explorer's Guide to Wildemount | 267 | ||||
Hunter's Coat | Armor | Leather armor that allows you to deal extra damage in a similar way to the hunter's mark spell. | Necrotic | Very Rare | Yes | Explorer's Guide to Wildemount | 267 | |||
Last Stand Armor | Armor | Armor that can potentially banish outsiders around you if you die while wearing it. | Very Rare | No | Explorer's Guide to Wildemount | 267 | ||||
Luxon Beacon | Miscellaneous | Crystal that can provide divination style rerolls and is used by followers of a specific religion to reincarnate when they die. | Legendary | No | Explorer's Guide to Wildemount | 268 | ||||
Needle of Mending | Weapons | Dagger that can cast the mending cantrip and can be disguised as a sewing needle. | Rare | Yes | Explorer's Guide to Wildemount | 268 | ||||
Nightfall Pearl | Miscellaneous | Black orb that can magically cause it to be night in the surrounding 10-mile radius area. | Legendary | Yes | Explorer's Guide to Wildemount | 268 | ||||
Orb of the Veil | Miscellaneous | Cursed orb that extinguishes nearby flames, improves your Wisdom, provides darkvision, and halves any fire damage you take. | Fire | Wisdom | Very Rare | Yes | Explorer's Guide to Wildemount | 268 | ||
Potion of Maximum Power | Consumables, Potions and Elixirs | Maximizes the damage done by your next spell of 4th level or lower. | Rare | No | Explorer's Guide to Wildemount | 268 | ||||
Potion of Possibility | Consumables, Potions and Elixirs | When drunk you gain 2 divination style rerolls to be used in the next 8 hours. | Very Rare | No | Explorer's Guide to Wildemount | 268 | ||||
Reincarnation Dust | Consumables | Revives a creature as per the spell reincarnate. | Very Rare | No | Explorer's Guide to Wildemount | 268 | ||||
Ring of Obscuring | Ring | Skull ring that casts fog cloud. | Uncommon | Yes | Explorer's Guide to Wildemount | 269 | ||||
Ring of Temporal Salvation | Consumables, Ring | Crystal ring that shatters when you die and restores you to life with a small amount of hit points. | Rare | Yes | Explorer's Guide to Wildemount | 269 | ||||
Rod of Retribution | Rod | Adamantine rod that lets you deal lightning damage as a reaction to being hit. | Lightning | Uncommon | Yes | Explorer's Guide to Wildemount | 269 | |||
Spell Bottle | Miscellaneous | Bottle that lets you store a spell for later use or potentially capture a spell directed at you. | Legendary | Yes | Explorer's Guide to Wildemount | 269 | ||||
Staff of Dunamancy | Staff | Wooden staff containing several dunamancy spells and can also automatically pass a saving throw once per day. | Very Rare | Yes | Explorer's Guide to Wildemount | 270 | Wizard | |||
Staff of the Ivory Claw | Staff | Ivory topped staff that adds a bonus to spell attacks and adds radiant damage to spell critical hits. | Radiant | Rare | Yes | Explorer's Guide to Wildemount | 270 | Spellcaster | ||
Vox Seeker | Miscellaneous | Tiny clockwork crab that attacks the closest thing that's currently talking. | Lightning, Piercing | Common | No | Explorer's Guide to Wildemount | 270 | |||
Weapon of Certain Death | Weapons | Weapon that temporarily stops any healing done to creatures it hits. | Rare | No | Explorer's Guide to Wildemount | 270 | ||||
Danoth's Visor | Miscellaneous | Leveling goggles that advance from simple darkvision to seeing through solid objects up to automatically seeing through illusions. | Legendary | Yes | Explorer's Guide to Wildemount | 270 | ||||
Grimoire Infinitus | Book | Leveling spellbook that already contains a wide selection of spells and advances to greatly enhance a wizard's class features. | Legendary | Yes | Explorer's Guide to Wildemount | 271 | Wizard | |||
Hide of the Feral Guardian | Armor | Leveling level armor meant for a druid to enhance their capabilities while in wild shape or to give a character druid-like capabilities. | Legendary | Yes | Explorer's Guide to Wildemount | 271 | ||||
Infiltrator's Key | Miscellaneous, Weapons | Leveling thieves' tools meant for a rogue to enhance their capabilities or to give a character rogue-like capabilities, and can also be used as a dagger. | Legendary | Yes | Explorer's Guide to Wildemount | 272 | ||||
Stormgirdle | Belt | Leveling belt that improves your Strength and transforms you into an increasingly powerful storm avatar. | Lightning, Thunder | Lightning, Thunder | Strength | Legendary | Yes | Explorer's Guide to Wildemount | 273 | |
Verminshroud | Cloak | Leveling cloak made from rat pelts that grants increasingly powerful vermin and plague themed abilities. | Poison | Legendary | Yes | Explorer's Guide to Wildemount | 273 | |||
Wreath of the Prism | Helm | Leveling crown of Tiamat that can be used to dominate increasingly powerful creatures. | Legendary | Yes | Explorer's Guide to Wildemount | 274 | ||||
Blade of Broken Mirrors | Sentient, Weapons | Leveling dagger containing a powerful demon that lets you shapeshift into the form of anyone you kill with it and advances to cast illusion spells. | Piercing | Artifact | Yes | Explorer's Guide to Wildemount | 275 | |||
Grovelthrash | Sentient, Weapons | Leveling warhammer containing a powerful demon that can deal exceptional damage at the cost of damage to the wielder, advances to grant a burrowing speed and transmutation spells. | Bludgeoning, Psychic | Artifact | Yes | Explorer's Guide to Wildemount | 275 | |||
Lash of Shadows | Sentient, Weapons | Leveling whip containing a powerful demon that inflicts increasingly deadly poisons. | Poison, Slashing | Artifact | Yes | Explorer's Guide to Wildemount | 276 | |||
Mace of the Black Crown | Sentient, Weapons | Leveling mace containing the soul of a fallen angel that deals more fire damage as it advances and summons increasingly more powerful devils. | Bludgeoning, Fire | Fire, Poison | Artifact | Yes | Explorer's Guide to Wildemount | 276 | ||
Ruin's Wake | Sentient, Weapons | Leveling spear containing a powerful demon that does exceptional damage and can be thrown as a lightning bolt as it advances. | Lightning, Piercing | Artifact | Yes | Explorer's Guide to Wildemount | 277 | |||
Silken Spite | Sentient, Weapons | Leveling rapier containing a powerful ooze demon that deals increasing poison damage as it advances, and grants movement on vertical surfaces and several spells and spell-like abilities. | Piercing, Poison | Artifact | Yes | Explorer's Guide to Wildemount | 277 | |||
The Bloody End | Sentient, Weapons | Leveling morningstar containing a powerful devil that casts increasingly powerful control and fear effects and inflicts psychic damage on your attackers. | Piercing, Psychic | Artifact | Yes | Explorer's Guide to Wildemount | 278 | |||
Will of the Talon | Sentient, Weapons | Leveling war pick containing a powerful devil that allows you to project increasingly powerful fear effects and a variety of elemental breath weapons. | Acid, Cold, Fire, Lightning, Piercing, Poison | Acid, Cold, Fire, Lightning, Poison | Artifact | Yes | Explorer's Guide to Wildemount | 278 | ||
Charm of Plant Command | Necklace | Charm that lets you speak with plants 3 times per day. | Rare | Yes | Ghosts of Saltmarsh | 229 | ||||
Cursed Luckstone | Miscellaneous | Functions like a luckstone granting advantage on checks, but causes later checks to have disadvantage. | Uncommon | Yes | Ghosts of Saltmarsh | 229 | ||||
Helm of Underwater Action | Helm | Helmet that grants water breathing, darkvision, and a swim speed. | Uncommon | Yes | Ghosts of Saltmarsh | 229 | ||||
Pipe of Remembrance | Miscellaneous | Smoking pipe that lets you harmlessly animate the smoke. | Common | No | Ghosts of Saltmarsh | 229 | ||||
Pressure Capsule | Consumables | Pill that grants temporary immunity to deep ocean pressures. | Common | No | Ghosts of Saltmarsh | 229 | ||||
Sekolahian Worshiping Statuette | Miscellaneous | Shark statue that animates and eats tiny sea creatures. | Piercing | Common | No | Ghosts of Saltmarsh | 229 | |||
Azorius Charm | Consumables | Single use glyph that can cast hold person, command, or counterspell. | Common | No | Guildmasters' Guide to Ravnica | 173 | ||||
Boros Charm | Consumables | Single use glyph that can cast crusader's mantle, haste, or a special guiding bolt that also heals you. | Radiant | Common | No | Guildmasters' Guide to Ravnica | 173 | |||
Dimir Charm | Consumables | Single use glyph that can cast blink, sleep, or a special short teleport that also turns you invisible. | Common | No | Guildmasters' Guide to Ravnica | 173 | ||||
Golgari Charm | Consumables | Single use glyph that can cast dispel magic, false life, or stinking cloud. | Common | No | Guildmasters' Guide to Ravnica | 173 | ||||
Gruul Charm | Consumables | Single use glyph that can cast heroism, thunderwave, or allow you to reroll a missed attack. | Common | No | Guildmasters' Guide to Ravnica | 173 | ||||
Izzet Charm | Consumables | Single use glyph that can cast dispel magic, lightning bolt, or regain a spell slot. | Common | No | Guildmasters' Guide to Ravnica | 174 | ||||
Orzhov Charm | Consumables | Single use glyph that can cast bestow curse, fear, or prevent a creature from dropping to 0. | Common | No | Guildmasters' Guide to Ravnica | 174 | ||||
Rakdos Charm | Consumables | Single use glyph that can cast crown of madness, hellish rebuke, or shatter. | Common | No | Guildmasters' Guide to Ravnica | 174 | ||||
Selesnya Charm | Consumables | Single use glyph that can cast aura of vitality, conjure animals, or provide temporary resistance to physical damage for up to 3 creatures. | Bludgeoning, Piercing, Slashing | Common | No | Guildmasters' Guide to Ravnica | 174 | |||
Simic Charm | Consumables | Single use glyph that can cast enhance ability, enlarge/reduce, or gaseous form. | Common | No | Guildmasters' Guide to Ravnica | 174 | ||||
Azorius Keyrune | Miscellaneous | Ceremonial key that can transform into a giant eagle. | Rare | Yes | Guildmasters' Guide to Ravnica | 177 | Azorius Guild Member | |||
Boros Keyrune | Miscellaneous | Ceremonial key that can transform into a veteran soldier. | Rare | Yes | Guildmasters' Guide to Ravnica | 177 | Boros Guild Member | |||
Dimir Keyrune | Miscellaneous | Ceremonial key that can transform into an intellect devourer. | Very Rare | Yes | Guildmasters' Guide to Ravnica | 177 | Dimir Guild Member | |||
Golgari Keyrune | Miscellaneous | Ceremonial key that can transform into a giant scorpion. | Very Rare | Yes | Guildmasters' Guide to Ravnica | 177 | Golgari Guild Member | |||
Gruul Keyrune | Miscellaneous | Ceremonial key that can transform into a rhino. | Rare | Yes | Guildmasters' Guide to Ravnica | 177 | Gruul Guild Member | |||
Izzet Keyrune | Miscellaneous | Ceremonial key that can transform into a weird (elemental). | Rare | Yes | Guildmasters' Guide to Ravnica | 177 | Izzet Guild Member | |||
Orzhov Keyrune | Miscellaneous | Ceremonial key that can transform into a winged thrull. | Rare | Yes | Guildmasters' Guide to Ravnica | 178 | Orzhov Guild Member | |||
Rakdos Keyrune | Miscellaneous | Ceremonial key that can transform into a cackler devil. | Uncommon | Yes | Guildmasters' Guide to Ravnica | 178 | Rakdos Guild Member | |||
Selesnya Keyrune | Miscellaneous | Ceremonial key that can transform into a dire wolf. | Rare | Yes | Guildmasters' Guide to Ravnica | 178 | Selesnya Guild Member | |||
Simic Keyrune | Miscellaneous | Ceremonial key that can transform into a krasis. | Uncommon | Yes | Guildmasters' Guide to Ravnica | 178 | Simic Guild Member | |||
Guild Signet | Ring | Ring with a specific spell depending on the ravnican guild. | Uncommon | Yes | Guildmasters' Guide to Ravnica | 178 | ||||
Illusionist's Bracers | Gloves | Allows you to cast two cantrips in the same turn. | Very Rare | Yes | Guildmasters' Guide to Ravnica | 178 | Spellcaster | |||
Mizzium Apparatus | Miscellaneous | Harness that can be used as an arcane focus to cast spells you don't have prepared at the risk of casting a random spell instead. | Uncommon | Yes | Guildmasters' Guide to Ravnica | 179 | Sorcerer, Warlock, Wizard | |||
Mizzium Armor | Armor | Armor that negates critical hits against you and does the equivalent of the evasion feature but for Strength and Constitution saving throws. | Rare | No | Guildmasters' Guide to Ravnica | 179 | ||||
Mizzium Mortar | Miscellaneous | Magic cannon that can spray molten metal or launch projectiles. | Fire | Rare | No | Guildmasters' Guide to Ravnica | 179 | |||
Moodmark Paint | Miscellaneous | Black paint that can be used to make your emotional state more obvious. | Common | No | Guildmasters' Guide to Ravnica | 180 | ||||
Pariah's Shield | Shield | Shield that gains extra AC if you're surrounded by your allies, and can be used to take hits instead of your allies. | Rare | Yes | Guildmasters' Guide to Ravnica | 180 | ||||
Peregrine Mask | Helm | Winged helmet that grants a fly speed and advantage on initiative checks. | Very Rare | Yes | Guildmasters' Guide to Ravnica | 180 | ||||
Pyroconverger | Miscellaneous | Magic flamethrower that risks exploding the more often you use it. | Fire | Uncommon | Yes | Guildmasters' Guide to Ravnica | 180 | |||
Rakdos Riteknife | Weapons | Evil magic dagger that imprisons the souls of your victims, deals extra damage for each soul, heals you, and can outpour souls for a death effect. | Piercing | Legendary | Yes | Guildmasters' Guide to Ravnica | 180 | |||
Skyblinder Staff | Staff | Staff that grants bonuses to attacks and can blind flying enemies. | Uncommon | Yes | Guildmasters' Guide to Ravnica | 181 | ||||
Spies' Murmur | Miscellaneous | Earpiece that lets you talk to anybody else within a mile using a similar earpiece. | Uncommon | Yes | Guildmasters' Guide to Ravnica | 181 | ||||
Sunforger | Weapons | Warhammer that you can throw and cause a fiery explosion. | Bludgeoning, Fire | Rare | Yes | Guildmasters' Guide to Ravnica | 181 | |||
Sword of the Paruns | Weapons | Longsword that lets your allies take the actions you take as reactions. | Slashing | Very Rare | Yes | Guildmasters' Guide to Ravnica | 181 | |||
Voyager Staff | Staff | Staff filled with transport and teleportation spells. | Very Rare | Yes | Guildmasters' Guide to Ravnica | 181 | Spellcaster | |||
Abracadabrus | Miscellaneous | Magical chest that can create any low cost non-magical objects that would fit inside the chest. | Very Rare | No | Icewind Dale: Rime of the Frostmaiden | 314 | ||||
Cauldron of Plenty | Miscellaneous | Large cauldron that can convert water into a large amount of nourishing stew. | Rare | No | Icewind Dale: Rime of the Frostmaiden | 314 | ||||
Hook of Fisher's Delight | Miscellaneous | Fish hook that can catch magical fish out of any body of water. | Rare | No | Icewind Dale: Rime of the Frostmaiden | 314 | ||||
Lantern of Tracking | Miscellaneous | Lantern that alerts you to the presence of certain creature types. | Common | No | Icewind Dale: Rime of the Frostmaiden | 314 | ||||
Professor Orb | Sentient | Living gemstone filled with knowledge that provides a massive bonus to knowledge checks. | Rare | No | Icewind Dale: Rime of the Frostmaiden | 315 | ||||
Psi Crystal | Miscellaneous | Crystal that emits light based on your Intelligence and provides telepathy. | Uncommon | Yes | Icewind Dale: Rime of the Frostmaiden | 315 | ||||
Scroll of Tarrasque Summoning | Scroll | Literally summons the tarrasque which is hostile towards everything as it should be. | Legendary | No | Icewind Dale: Rime of the Frostmaiden | 315 | ||||
Scroll of the Comet | Scroll | Causes a devastating comet strike that will annihilate a point you choose within a mile. | Force | Legendary | No | Icewind Dale: Rime of the Frostmaiden | 315 | |||
Thermal Cube | Miscellaneous | Generates a gentle warmth in a 15 foot radius. | Common | No | Icewind Dale: Rime of the Frostmaiden | 316 | ||||
Ythryn Mythallar | Miscellaneous | Massive powerful crystal ball that can control the weather, and restore magical item charges. | Legendary | Yes | Icewind Dale: Rime of the Frostmaiden | 316 | Spellcaster | |||
Codicil of White | Book | Legendary book integral to the plot of Icewind Dale and connected to the goddess Auril. | Legendary | No | Icewind Dale: Rime of the Frostmaiden | 317 | ||||
The Incantations of Iriolarthas | Book | Spellbook of a lich containing powerful spells up to 9th level. | Legendary | No | Icewind Dale: Rime of the Frostmaiden | 317 | ||||
Greater Silver Sword | Weapons | Powerful greatsword meant for fighting on the astral plane that provides advantage on mental saving throws, resistance to psychic damage and immunity to the charmed condition. | Psychic | Legendary | Yes | Mordenkainen's Tome of Foes | 89 | Psionic | ||
Flying Chariot | Miscellaneous | Chariot suitable for flying mounts that also provides an AC bonus to riders. | Rare | No | Mythic Odysseys of Theros | 196 | ||||
Helm of the Gods | Helm | Helmet that detects celestials and fiends and can be used for casting a different spell depending on what god you pray to. | Rare | Yes | Mythic Odysseys of Theros | 196 | ||||
Molten Bronze Skin | Armor | Armor that attaches to your skin, provides resistance to fire damage, doesn't impose penalties on stealth, and can be worn under normal clothes. | Fire | Rare | Yes | Mythic Odysseys of Theros | 197 | |||
Pyxis of Pandemonium | Miscellaneous | Essentially a cursed pandora's box that tries to get you to open it but does terrible things when opened. | Legendary | No | Mythic Odysseys of Theros | 197 | ||||
Siren Song Lyre | Miscellaneous | Musical instrument that can cast charm spells. | Rare | Yes | Mythic Odysseys of Theros | 198 | ||||
Sling Bullets of Althemone | Ammunition | Collection of sling ammo with multiple useful ammo types including tracking and banishment. | Bludgeoning | Very Rare | No | Mythic Odysseys of Theros | 198 | |||
Two-Birds Sling | Weapons | Sling you can use to ricochet into multiple targets. | Bludgeoning | Rare | No | Mythic Odysseys of Theros | 198 | |||
Akmon, Hammer of Purphoros | Weapons | Warhammer of a god that increases in power with your devotion to Purphoros. | Bludgeoning, Fire | Fire | Artifact | Yes | Mythic Odysseys of Theros | 198 | ||
Dekella, Bident of Thassa | Weapons | Trident of a god that increases in power with your devotion to Thassa. | Cold, Piercing | Artifact | Yes | Mythic Odysseys of Theros | 199 | |||
Ephixis, Bow of Nylea | Weapons | Shortbow of a god that increases in power with your devotion to Nylea. | Piercing | Artifact | Yes | Mythic Odysseys of Theros | 200 | |||
Khrusor, Spear of Heliod | Weapons | Spear of a god that increases in power with your devotion to Heliod. | Piercing, Radiant | Artifact | Yes | Mythic Odysseys of Theros | 200 | |||
Mastix, Whip of Erebos | Weapons | Whip of a god that increases in power with your devotion to Erebos. | Necrotic, Slashing | Artifact | Yes | Mythic Odysseys of Theros | 201 | |||
Banner of the Krig Rune | Miscellaneous | War banner that provides you and your nearby allies bonuses, can also transfer its power into an area instead. | Rare | Yes | Storm King's Thunder | 233 | ||||
Blod Stone | Miscellaneous | Diamond that can track the bloodline of the blood trapped inside it. | Rare | Yes | Storm King's Thunder | 233 | ||||
Claw of the Wyrm Rune | Miscellaneous | Dragon claw that provides you with many major benefits when fighting dragons. | Rare | Yes | Storm King's Thunder | 233 | ||||
Conch of Teleportation | Miscellaneous | Teleports you and your allies to a fixed location. | Very Rare | Yes | Storm King's Thunder | 234 | ||||
Gavel of the Venn Rune | Miscellaneous | Hammer that provides a sanctuary-like effect and can punish nearby enemies for making attacks. | Psychic | Rare | Yes | Storm King's Thunder | 234 | |||
Gurt's Greataxe | Weapons | Giant sized greataxe that deals extra damage to humans, sheds light in the cold, and can freeze people at a distance. | Cold, Slashing | Legendary | Yes | Storm King's Thunder | 234 | |||
Korolnor Scepter | Weapons | This dwarven scepter can be used like a club and to cast several spell-like abilities, it is intricately linked to another magic item called the Wyrmskull Throne. | Legendary | Yes | Storm King's Thunder | 234 | ||||
Navigation Orb | Miscellaneous | Control device used for flying a floating castle. | Very Rare | Yes | Storm King's Thunder | 235 | ||||
Opal of the Ild Rune | Miscellaneous | Gemstone that can light or snuff fires and grants cold resistance, can be applied to a weapon or armor instead. | Fire | Cold | Rare | Yes | Storm King's Thunder | 235 | ||
Orb of the Stein Rune | Miscellaneous | Stone that prevents petrification, lets you cast meld through stone and can lock you in place, can be applied to a shield or boots instead. | Rare | Yes | Storm King's Thunder | 235 | ||||
Pennant of the Vind Rune | Miscellaneous | Silk banner that gives you feather fall, temporary flight, immunity to suffocation, and casts levitate, can be applied to armor or clothes instead. | Very Rare | Yes | Storm King's Thunder | 235 | ||||
Potion of Giant Size | Potions and Elixirs | Potion that temporarily turns you huge, doubles your strength and maximum hit points, and makes you deal extra weapon damage. | Legendary | No | Storm King's Thunder | 236 | ||||
Robe of Serpents | Cloak, Consumables | Robe that can create a limited number of giant poisonous snakes. | Uncommon | Yes | Storm King's Thunder | 236 | ||||
Rod of the Vonindod | Rod | Adamantine rod that locates other adamantine objects. | Rare | Yes | Storm King's Thunder | 236 | ||||
Shard of the Ise Rune | Miscellaneous | Shard of ice that can freeze water solid, provides fire resistance, can create an ice shield, and can cast sleet storm, can also be applied to boots or a cloak. | Cold | Fire | Very Rare | Yes | Storm King's Thunder | 236 | ||
Wyrmskull Throne | Miscellaneous | Incredibly powerful floating throne made of dragon skulls with numerous abilities including summoning dragon illusions and casting lightning bolts. | Lightning | Legendary | Yes | Storm King's Thunder | 237 | |||
Absorbing Tattoo | Miscellaneous | Magic tattoo that provides resistance and once per day immunity to a damage type. | Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder | Very Rare | Yes | Tasha's Cauldron of Everything | 119 | |||
Alchemical Compendium | Book | Spellbook containing several spells you can swap out using charges, and can transform mundane objects. | Rare | Yes | Tasha's Cauldron of Everything | 119 | ||||
All-Purpose Tool | Miscellaneous | Screwdriver that can transform into different tool kits and will provide a bonus to your spell attacks and spell DC that improves with rarity. | Uncommon, Rare, Very Rare | Yes | Tasha's Cauldron of Everything | 119 | Artificer | |||
Amulet of the Devout | Miscellaneous | Holy symbol that provides a bonus to your spell attacks and spell DC that improves with rarity, also restores a use of channel divinity. | Uncommon, Rare, Very Rare | Yes | Tasha's Cauldron of Everything | 119 | Cleric, Paladin | |||
Arcane Grimoire | Book | Arcane focus that provides a bonus to your spell attacks and spell DC that improves with rarity, also can restore another spell slot with arcane recovery. | Uncommon, Rare, Very Rare | Yes | Tasha's Cauldron of Everything | 120 | Wizard | |||
Astral Shard | Miscellaneous | Arcane focus for sorcerers that lets you teleport when you use metamagic. | Rare | Yes | Tasha's Cauldron of Everything | 120 | Sorcerer | |||
Astromancy Archive | Miscellaneous | Strange device that can function as a spellbook and repository of known spells and can add bonuses or penalties to the rolls of nearby creatures. | Rare | Yes | Tasha's Cauldron of Everything | 120 | Wizard | |||
Atlas of Endless Horizons | Book | Spellbook that works as a spell repository and lets you make short range teleports. | Rare | Yes | Tasha's Cauldron of Everything | 120 | Wizard | |||
Baba Yaga's Mortar and Pestle | Miscellaneous | Extremely powerful items of an ancient witch with a long list of abilities including flight, size changing, damage, and teleportation. | Force | Artifact | Yes | Tasha's Cauldron of Everything | 121 | |||
Barrier Tattoo | Armor | Magic tattoo that acts as armor when you aren't wearing any, improves with rarity. | Uncommon, Rare, Very Rare | Yes | Tasha's Cauldron of Everything | 122 | ||||
Bell Branch | Miscellaneous | Spellcasting focus for druids or rangers that detects dangerous creatures and can cast protection from good and evil. | Rare | Yes | Tasha's Cauldron of Everything | 122 | Druid, Warlock | |||
Blood Fury Tattoo | Miscellaneous | Magic tattoo that can add necrotic damage to your weapon attacks, or allow you to make attacks of opportunity with advantage. | Necrotic | Legendary | Yes | Tasha's Cauldron of Everything | 122 | |||
Bloodwell Vial | Miscellaneous | Spellcasting focus for sorcerers that gives you a bonus to spell attacks and your spell DC and lets you regain sorcery points, improves with rarity. | Uncommon, Rare, Very Rare | Yes | Tasha's Cauldron of Everything | 122 | Sorcerer | |||
Cauldron of Rebirth | Miscellaneous | Spellcasting focus for druids or warlocks that produces potions of healing and can be used to raise the dead. | Very Rare | Yes | Tasha's Cauldron of Everything | 122 | Druid, Warlock | |||
Coiling Grasp Tattoo | Miscellaneous | Magic tattoo that turns into grappling damaging tentacles. | Force | Uncommon | Yes | Tasha's Cauldron of Everything | 123 | |||
Crook of Rao | Staff | Damaged and cursed powerful staff that can instantly banish fiends and with banishment and displacement spells that can accidentally summon hostile devils. | Artifact | Yes | Tasha's Cauldron of Everything | 123 | ||||
Crystalline Cronicle | Miscellaneous | Crystal ball usable as a spellbook for wizards full of divination spells with the ability to ignore pricier spell components. | Very Rare | Yes | Tasha's Cauldron of Everything | 124 | Wizard | |||
Demonomicon of Iggwilv | Book | Very evil spellbook that can harm, contain, and bind fiends. | Artifact | Yes | Tasha's Cauldron of Everything | 125 | ||||
Devotee's Censer | Weapons | Holy flail usable as a holy symbol for clerics and paladins that emits healing vapors and deals extra radiant damage. | Radiant | Rare | Yes | Tasha's Cauldron of Everything | 126 | |||
Duplicitous Manuscript | Book | Wizard's spellbook disguised as a romance novel filled with illusion spells and that provides bonuses to illusions. | Rare | Yes | Tasha's Cauldron of Everything | 126 | Wizard | |||
Eldritch Claw Tattoo | Miscellaneous | Magic tattoo that provides a bonus to your unarmed strikes. | Uncommon | Yes | Tasha's Cauldron of Everything | 126 | ||||
Elemental Essence Shard | Miscellaneous | Sorcerer's crystal containing one of 4 elemental essences providing either flight, damage resistance, fire attacks, or water attacks. | Cold, Fire | Rare | Yes | Tasha's Cauldron of Everything | 127 | Sorcerer | ||
Far Realm Shard | Miscellaneous | Sorcerer's crystal that can unleash a terrifying tentacle. | Psychic | Rare | Yes | Tasha's Cauldron of Everything | 127 | Sorcerer | ||
Feywild Shard | Miscellaneous | Sorcerer's crystal that lets you use wild magic. | Uncommon | Yes | Tasha's Cauldron of Everything | 127 | Sorcerer | |||
Fulminating Treatise | Book | Wizard's spellbook full of evocation spells that adds bonus force damage to your evocation spells. | Force | Rare | Yes | Tasha's Cauldron of Everything | 128 | Wizard | ||
Ghost Step Tattoo | Miscellaneous | Magic tattoo that can temporarily turn you ghostly. | Bludgeoning, Piercing, Slashing | Very Rare | Yes | Tasha's Cauldron of Everything | 128 | |||
Guardian Emblem | Miscellaneous | Holy symbol that can negate critical hits. | Uncommon | Yes | Tasha's Cauldron of Everything | 128 | Cleric, Paladin | |||
Heart Weaver's Primer | Book | Wizard's spellbook full of mind-affecting spells that enhances your enchantment spells. | Rare | Yes | Tasha's Cauldron of Everything | 128 | Wizard | |||
Illuminator's Tattoo | Miscellaneous | Magic tattoo that lets you write using your fingertips, and lets you write invisible scripts. | Common | Yes | Tasha's Cauldron of Everything | 129 | ||||
Libram of Souls and Flesh | Book | Wizard's spellbook made of human parts full of necromancy spells with the power to let you pass as undead. | Rare | Yes | Tasha's Cauldron of Everything | 129 | Wizard | |||
Lifewell Tattoo | Miscellaneous | Magic tattoo that grants resistance to necrotic damage and can pop you back from 0 hit points. | Necrotic | Very Rare | Yes | Tasha's Cauldron of Everything | 129 | |||
Luba's Tarokka of Souls | Miscellaneous | Deck of cards containing the trapped souls of evil creatures that can be shuffled and dealt randomly. | Artifact | Yes | Tasha's Cauldron of Everything | 129 | ||||
Lyre of Building | Miscellaneous | Instrument capable of casting item fabrication and construction spells. | Rare | Yes | Tasha's Cauldron of Everything | 131 | Bard | |||
Masquerade Tattoo | Miscellaneous | Magic tattoo you can reshape into any artwork and that can cast disguise self. | Common | Yes | Tasha's Cauldron of Everything | 131 | ||||
Mighty Servant of Leuk-o | Miscellaneous | Huge robot that can be crewed by two creatures inside it. | Bludgeoning, Force | Artifact | Yes | Tasha's Cauldron of Everything | 131 | |||
Moon Sickle | Weapons | Sickle for druids and rangers that works as a spell focus that improves your spell DC and spell attacks and bonuses to your healing abilities, improves with rarity. | Uncommon, Rare, Very Rare | Yes | Tasha's Cauldron of Everything | 133 | Druid, Ranger | |||
Nature's Mantle | Cloak | Cloak for druids and rangers that can be used as a spellcasting focus and camouflages you. | Uncommon | Yes | Tasha's Cauldron of Everything | 133 | Druid, Ranger | |||
Outer Essence Shard | Miscellaneous | Sorcerer's crystal that has a different power depending on which alignment it's attuned to. | Rare | Yes | Tasha's Cauldron of Everything | 133 | Sorcerer | |||
Planecaller's Codex | Book | Wizard's spellbook that contains planar and summoning spells and grants bonuses to your conjuration spells. | Rare | Yes | Tasha's Cauldron of Everything | 134 | Wizard | |||
Protective Verses | Book | Wizard's spellbook full of protective spells that grants temporary hit points and bonuses to abjuration spells. | Rare | Yes | Tasha's Cauldron of Everything | 134 | Wizard | |||
Reveler's Concertina | Miscellaneous | Instrument that raises your bard spell save DC and can cast otto's irresistible dance. | Rare | Yes | Tasha's Cauldron of Everything | 134 | Bard | |||
Rhythm Maker's Drum | Miscellaneous | Instrument that raises your bard spell save DC and spell attacks, and can restore uses of your bardic inspiration, improves with rarity. | Uncommon, Rare, Very Rare | Yes | Tasha's Cauldron of Everything | 134 | Bard | |||
Shadowfell Brand Tattoo | Miscellaneous | Magic tattoo that grants darkvision and a shadowy resistance as a reaction. | Rare | Yes | Tasha's Cauldron of Everything | 134 | ||||
Shadowfell Shard | Miscellaneous | Sorcerer's crystal that lets you add curses to your metamagic. | Rare | Yes | Tasha's Cauldron of Everything | 135 | Sorcerer | |||
Spellwrought Tattoo | Consumables, Miscellaneous | Single use magical tattoo that stores a spell for later use, rarity varies by spell level. | Common, Uncommon, Rare | Yes | Tasha's Cauldron of Everything | 135 | ||||
Teeth of Dahlver-Nar | Miscellaneous | Teeth of various creatures that can be planted to cause those creatures to sprout up or implanted in your own mouth for varying effects. | Artifact | Yes | Tasha's Cauldron of Everything | 135 | ||||
Adamantine Armor | Armor | Armor made from the incredibly tough metal adamantine that turns all critical hits against you into regular hits. | Uncommon | No | Dungeon Master's Guide | 150 | ||||
Alchemy Jug | Miscellaneous | Big jug that pours out your choice of 10 seemingly random liquids including water and mayonnaise. | Uncommon | No | Dungeon Master's Guide | 150 | ||||
Ammunition, +1, +2, or +3 | Ammunition, Consumables | Basic ammunition enchantment granting a damage and attack bonus that increases with rarity and loses all magical properties once shot. | Bludgeoning, Piercing | Uncommon, Rare, Very Rare | No | Dungeon Master's Guide | 150 | |||
Amulet of Health | Necklace | Necklace that raises your Constitution to a flat 19. | Constitution | Rare | Yes | Dungeon Master's Guide | 150 | |||
Amulet of Proof Against Detection and Location | Necklace | Necklace that hides you from scrying and other divination magic. | Uncommon | Yes | Dungeon Master's Guide | 150 | ||||
Amulet of the Planes | Necklace | Necklace that allows you to cast plane shift to extraplanar places you are familiar with. | Very Rare | Yes | Dungeon Master's Guide | 150 | ||||
Animated Shield | Shield | Functions like a normal shield except it floats around you allowing you to use both your hands for other things. | Very Rare | Yes | Dungeon Master's Guide | 151 | ||||
Apparatus of Kwalish | Miscellaneous | Large crab submarine robot that can be piloted from the inside. | Bludgeoning | Legendary | No | Dungeon Master's Guide | 151 | |||
Armor, +1, +2, or +3 | Armor | Basic armor enchantment that improves the AC of the armor, improves with rarity. | Rare, Very Rare, Legendary | No | Dungeon Master's Guide | 152 | ||||
Armor of Invulnerability | Armor | Armor that resists nonmagical damage and can temporarily become immune to nonmagic damage. | Legendary | Yes | Dungeon Master's Guide | 152 | ||||
Armor of Resistance | Armor | Armor that resists a specific damage type. | Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder | Rare | Yes | Dungeon Master's Guide | 152 | |||
Armor of Vulnerability | Armor | Cursed armor that provides resistance to one of the physical damage types, but vulnerability to the other two. | Bludgeoning, Piercing, Slashing | Rare | Yes | Dungeon Master's Guide | 152 | |||
Arrow-Catching Shield | Shield | Double the AC bonus of a normal shield and allows you to take a hit for an ally as a reaction. | Rare | Yes | Dungeon Master's Guide | 152 | ||||
Arrow of Slaying | Ammunition, Consumables | Single use arrow that does a huge amount of extra damage to a specific creature type. | Piercing | Very Rare | No | Dungeon Master's Guide | 152 | |||
Bag of Beans | Consumables | Magic beans that can be used together as a bomb or planted individually to create one of many random magical effects. | Fire | Rare | No | Dungeon Master's Guide | 152 | |||
Bag of Devouring | Miscellaneous | Cursed imitation of a bag of holding that has a chance to permanently destroy the items you put in it. | Very Rare | No | Dungeon Master's Guide | 153 | ||||
Bag of Holding | Miscellaneous | Bag with a large pocket dimension inside it that you can store items in. | Uncommon | No | Dungeon Master's Guide | 153 | ||||
Bag of Tricks | Miscellaneous | Bag full of fuzzy balls that you can toss and transform into a random friendly animal. | Uncommon | No | Dungeon Master's Guide | 154 | ||||
Bead of Force | Consumables | Bead that explodes into a forcefield sphere, hurting those near the explosion and potentially trapping people inside. | Force | Rare | No | Dungeon Master's Guide | 154 | |||
Belt of Dwarvenkind | Belt | Belt that bestows several dwarf-like features including increased Constitution and a full beard. | Constitution | Rare | Yes | Dungeon Master's Guide | 155 | |||
Belt of Giant Strength | Belt | Belt that increases your Strength to a set number depending on the type of giant. | Strength | Rare, Very Rare, Legendary | Yes | Dungeon Master's Guide | 155 | |||
Berserker Axe | Weapons | Cursed axe that gives you extra hit points and attacks but sends you into a blind fury and may make you attack allies. | Slashing | Rare | Yes | Dungeon Master's Guide | 155 | |||
Boots of Elvenkind | Boots and Slippers | Boots that let you move silently. | Uncommon | No | Dungeon Master's Guide | 155 | ||||
Boots of Levitation | Boots and Slippers | Boots that let you cast levitate at will. | Rare | Yes | Dungeon Master's Guide | 155 | ||||
Boots of Speed | Boots and Slippers | Boots that double your movement speed and forces disadvantage on attacks of opportunity against you. | Rare | Yes | Dungeon Master's Guide | 155 | ||||
Boots of Striding and Springing | Boots and Slippers | Boots that triple your jump distance and let you move at 30 feet while wearing heavy armor. | Uncommon | Yes | Dungeon Master's Guide | 156 | ||||
Boots of the Winterlands | Boots and Slippers | Boots that protect you from cold damage and environmental cold. | Cold | Uncommon | Yes | Dungeon Master's Guide | 156 | |||
Bowl of Commanding Water Elementals | Miscellaneous | Bowl that summons a friendly water elemental. | Rare | No | Dungeon Master's Guide | 156 | ||||
Bracers of Archery | Gloves | Grants a bonus to damage rolls with shortbows and longbows. | Uncommon | Yes | Dungeon Master's Guide | 156 | ||||
Bracers of Defense | Gloves | Grants an AC bonus so long as you're unarmored, making it useful for unarmored classes like barbarians and monks. | Rare | Yes | Dungeon Master's Guide | 156 | ||||
Brazier of Commanding Fire Elementals | Miscellaneous | Brazier that summons a friendly fire elemental. | Rare | No | Dungeon Master's Guide | 156 | ||||
Brooch of Shielding | Miscellaneous | Provides resistance to force damage and immunity to the magic missile spell. | Force | Uncommon | Yes | Dungeon Master's Guide | 156 | |||
Broom of Flying | Miscellaneous | Flying broom you can ride or send out as a ride for people. | Uncommon | No | Dungeon Master's Guide | 156 | ||||
Candle of Invocation | Consumables | Candle attuned to a specific god and alignment that grants major benefits while burning to creatures and divine spellcasters of that alignment. | Very Rare | Yes | Dungeon Master's Guide | 157 | ||||
Cap of Water Breathing | Helm | Produces a bubble of breathable are while you're underwater. | Uncommon | No | Dungeon Master's Guide | 157 | ||||
Cape of the Mountebank | Cloak | Cloak that lets you cast dimension door and leaves behind smoke clouds. | Rare | No | Dungeon Master's Guide | 157 | ||||
Carpet of Flying | Miscellaneous | Flying carpet that responds to verbal commands. | Very Rare | No | Dungeon Master's Guide | 157 | ||||
Censer of Controlling Air Elementals | Miscellaneous | Incense censer that summons a friendly air elemental. | Rare | No | Dungeon Master's Guide | 158 | ||||
Chime of Opening | Consumables, Miscellaneous | Chime that can magically unlock 10 things before becoming mundane. | Rare | No | Dungeon Master's Guide | 158 | ||||
Circlet of Blasting | Helm | Circlet that can cast scorching ray once per day. | Uncommon | No | Dungeon Master's Guide | 158 | ||||
Cloak of Arachnida | Cloak | Spider cloak that gives you a variety of spider themed abilities including a climb speed and the ability to cast web. | Poison | Very Rare | Yes | Dungeon Master's Guide | 158 | |||
Cloak of Displacement | Cloak | Cloak that imposes illusion-based disadvantage on attacks against you until you're hit. | Rare | Yes | Dungeon Master's Guide | 158 | ||||
Cloak of Elvenkind | Cloak | Cloak that gives you advantage on Stealth and imposes disadvantage on Perception checks made to see you. | Uncommon | Yes | Dungeon Master's Guide | 158 | ||||
Cloak of Invisibility | Cloak | Cloak that turns you invisible but is destroyed if used too much without time to recharge. | Legendary | Yes | Dungeon Master's Guide | 158 | ||||
Cloak of Protection | Cloak | Cloak that provides a bonus to AC and saving throws. | Uncommon | Yes | Dungeon Master's Guide | 159 | ||||
Cloak of the Bat | Cloak | Cloak that lets you fly stealthily so long as you're in dim light or darkness and lets you transform into a bat. | Rare | Yes | Dungeon Master's Guide | 159 | ||||
Cloak of the Manta Ray | Cloak | Cloak that gives you a fast swimming speed and lets you breathe underwater. | Uncommon | No | Dungeon Master's Guide | 159 | ||||
Crystal Ball | Miscellaneous | Sphere that lets you scry and also provides a different divination ability depending on variant. | Very Rare, Legendary | Yes | Dungeon Master's Guide | 159 | ||||
Cube of Force | Miscellaneous | Essentially a magic d6 that projects a cubic forcefield with a different effect depending on what you roll. | Rare | Yes | Dungeon Master's Guide | 160 | ||||
Cubic Gate | Miscellaneous | Essentially a magic d6 that transports you to a different plane for each of its 6 sides. | Legendary | Yes | Dungeon Master's Guide | 160 | ||||
Daern's Instant Fortress | Miscellaneous | Tiny cube that can expand into a two-story fortified tower, creatures and objects can be crushed by the tower as it expands. | Bludgeoning | Rare | No | Dungeon Master's Guide | 160 | |||
Dagger of Venom | Weapons | Dagger that can ooze poison once per day. | Piercing, Poison | Rare | No | Dungeon Master's Guide | 161 | |||
Dancing Sword | Weapons | Flying sword that can make its own attacks using your bonus actions. | Piercing, Slashing | Very Rare | Yes | Dungeon Master's Guide | 161 | |||
Decanter of Endless Water | Miscellaneous | Flask that produces water from a trickle up to a blasting geyser. | Bludgeoning | Uncommon | No | Dungeon Master's Guide | 161 | |||
Deck of Illusions | Miscellaneous | Deck of monsters that allows you to randomly pull a convincing illusion of the drawn monster. | Uncommon | No | Dungeon Master's Guide | 161 | ||||
Deck of Many Things | Miscellaneous | Deck of reality warping cards, some good, some bad. When randomly drawn the cards produce effects ranging from bountiful riches to sudden death. | Legendary | No | Dungeon Master's Guide | 162 | ||||
Defender | Weapons | Sword with a large bonus you can apply to either attack and damage rolls or to AC. | Piercing, Slashing | Legendary | Yes | Dungeon Master's Guide | 164 | |||
Demon Armor | Armor | Cursed armor that turns your hands into claw weapons, lets you speak abyssal, and makes you weak against demons. | Very Rare | Yes | Dungeon Master's Guide | 165 | ||||
Dimensional Shackles | Miscellaneous | Restraints that prevent planar travel. | Rare | No | Dungeon Master's Guide | 165 | ||||
Dragon Scale Mail | Armor | Armor that grants bonuses against dragons generally and resistance to the damage type done by the dragon it was made from, also lets you magically locate that specific dragon type. | Acid, Cold, Fire, Lightning, Poison | Very Rare | Yes | Dungeon Master's Guide | 165 | |||
Dragon Slayer | Weapons | Sword that does significant extra damage to dragon type creatures. | Piercing, Slashing | Rare | No | Dungeon Master's Guide | 166 | |||
Driftglobe | Miscellaneous | Floating ball that emits daylight. | Uncommon | No | Dungeon Master's Guide | 166 | ||||
Dust of Disappearance | Consumables | A single use item that turns you invisible. | Uncommon | No | Dungeon Master's Guide | 166 | ||||
Dust of Dryness | Consumables | Limited uses of a dust that turns large amounts of water into tiny pellets, and can seriously harm water elementals. | Necrotic | Uncommon | No | Dungeon Master's Guide | 166 | |||
Dust of Sneezing and Choking | Consumables | Dust that looks like dust of disappearance but is essentially sneezing powder that causes a creature to lose turns. | Uncommon | No | Dungeon Master's Guide | 166 | ||||
Dwarven Plate | Armor | Plate armor that provides an extra bonus to AC and limits movement against your will. | Very Rare | No | Dungeon Master's Guide | 167 | ||||
Dwarven Thrower | Weapons | Returning warhammer usable only by dwarves that does extra damage when thrown and even more damage to giants. | Bludgeoning | Very Rare | Yes | Dungeon Master's Guide | 167 | Dwarf | ||
Efreeti Bottle | Consumables, Miscellaneous | Little bottle containing a genie that might serve you or it might attack you, usable only once. | Very Rare | No | Dungeon Master's Guide | 167 | ||||
Efreeti Chain | Armor | Chainmail that provides a large AC bonus, lets you speak primordial, gives you fire immunity, and lets you walk on lava. | Fire | Legendary | Yes | Dungeon Master's Guide | 167 | |||
Elemental Gem | Consumables | Gem usable once to summon an elemental. | Uncommon | No | Dungeon Master's Guide | 167 | ||||
Elixir of Health | Potions and Elixirs | Potion that cures any disease and cures most negative effects. | Rare | No | Dungeon Master's Guide | 168 | ||||
Elven Chain | Armor | Chain shirt that you can wear without medium armor proficiency. | Rare | No | Dungeon Master's Guide | 168 | ||||
Eversmoking Bottle | Miscellaneous | Bottle that can create endless smoke clouds. | Uncommon | No | Dungeon Master's Guide | 168 | ||||
Eyes of Charming | Miscellaneous | Glasses with 3 charges worth of charm person. | Uncommon | Yes | Dungeon Master's Guide | 168 | ||||
Eyes of Minute Seeing | Miscellaneous | Glasses that give you advantage on Investigation checks when inspecting things closely. | Uncommon | No | Dungeon Master's Guide | 168 | ||||
Eyes of the Eagle | Miscellaneous | Glasses that let you see things far away and grants advantage on sight-based Perception checks. | Uncommon | Yes | Dungeon Master's Guide | 168 | ||||
Figurine of Wonderous Power | Miscellaneous | Little animal figurine that can transform into a full-sized animal with different powers and rarity depending on the animal. | Uncommon, Rare, Very Rare | No | Dungeon Master's Guide | 169 | ||||
Flame Tongue | Weapons | Sword that can become a flaming sword with a command word. | Fire, Piercing, Slashing | Rare | Yes | Dungeon Master's Guide | 170 | |||
Folding Boat | Miscellaneous | Small box that can open up into a full-sized functional sailboat. | Rare | No | Dungeon Master's Guide | 170 | ||||
Frost Brand | Weapons | Ice sword that does cold damage, emits light, and can extinguish flames. | Cold, Piercing, Slashing | Very Rare | Yes | Dungeon Master's Guide | 171 | |||
Gauntlets of Ogre Power | Gloves | Gauntlets that improve your Strength to 19. | Strength | Uncommon | Yes | Dungeon Master's Guide | 171 | |||
Gem of Brightness | Consumables, Miscellaneous | Gem with limited charges that can project illuminating or blinding light. | Uncommon | No | Dungeon Master's Guide | 171 | ||||
Gem of Seeing | Miscellaneous | Gem that grants truesight. | Rare | Yes | Dungeon Master's Guide | 172 | ||||
Giant Slayer | Weapons | An axe or sword that does extra damage to giants and can knock them prone. | Piercing, Slashing | Rare | No | Dungeon Master's Guide | 172 | |||
Glamoured Studded Leather | Armor | Studded leather that can look like any sort of clothes through illusions. | Rare | No | Dungeon Master's Guide | 172 | ||||
Gloves of Missile Snaring | Gloves | Gloves that let you grab arrows and other projectiles like a monk. | Uncommon | Yes | Dungeon Master's Guide | 172 | ||||
Gloves of Swimming and Climbing | Gloves | Gloves that grant a bonus to Athletics for swimming and climbing and that let you climb and swim without movement penalty. | Uncommon | Yes | Dungeon Master's Guide | 172 | ||||
Gloves of Thievery | Gloves | Gloves that turn invisible when worn and grant a bonus to Sleight of hand and lockpicking checks. | Uncommon | No | Dungeon Master's Guide | 172 | ||||
Goggles of Night | Miscellaneous | Goggles that give you darkvision. | Uncommon | No | Dungeon Master's Guide | 172 | ||||
Hammer of Thunderbolts | Weapons | Simple magic maul that when combined with a belt of giant strength and gauntlets of ogre power transform it into an extremely powerful Strength buffing thunder clapping giant slayer. | Bludgeoning | Strength | Legendary | Yes | Dungeon Master's Guide | 173 | ||
Hat of Disguise | Helm | Hat that casts disguise self. | Uncommon | Yes | Dungeon Master's Guide | 173 | ||||
Headband of Intellect | Helm | Headband that increases your Intelligence up to 19. | Intelligence | Uncommon | Yes | Dungeon Master's Guide | 173 | |||
Helm of Brilliance | Consumables, Helm | Crown covered in jewels, each of which can be pried off and used up to cast a different powerful spell, can also potentially explode with light if burned. | Fire, Radiant | Very Rare | Yes | Dungeon Master's Guide | 173 | |||
Helm of Comprehending Languages | Helm | Helmet that casts comprehend languages. | Uncommon | No | Dungeon Master's Guide | 173 | ||||
Helm of Telepathy | Helm | Helmet that lets you detect thoughts and communicate telepathically. | Uncommon | Yes | Dungeon Master's Guide | 174 | ||||
Helm of Teleportation | Helm | Helmet that casts teleport. | Rare | Yes | Dungeon Master's Guide | 174 | ||||
Heward's Handy Haversack | Miscellaneous | Backpack similar to a bag of holding except it has many distinct pockets rather than a single space making item retrieval easy. | Rare | No | Dungeon Master's Guide | 174 | ||||
Holy Avenger | Weapons | Sword for paladins that grants you and your allies' advantage on saving throws and does extra damage to fiends. | Piercing, Radiant, Slashing | Legendary | Yes | Dungeon Master's Guide | 174 | Paladin | ||
Horn of Blasting | Miscellaneous | Horn that emits an extremely wide thunder wave and has a chance of exploding each time it is used. | Fire, Thunder | Rare | No | Dungeon Master's Guide | 174 | |||
Horn of Valhalla | Miscellaneous | Horn that summons a horde of spirit Vikings to fight for you so long as you have martial proficiencies, the number of spirit Vikings improves with rarity. | Rare, Very Rare, Legendary | No | Dungeon Master's Guide | 175 | ||||
Horseshoes of a Zephyr | Miscellaneous | Four horseshoes that allow a horse to float and run without getting tired. | Very Rare | No | Dungeon Master's Guide | 175 | ||||
Horseshoes of Speed | Miscellaneous | Four horseshoes that increase a horse's speed by 30 feet. | Rare | No | Dungeon Master's Guide | 175 | ||||
Immovable Rod | Miscellaneous | Metal rod that can activate and magically stay in place defying gravity. | Uncommon | No | Dungeon Master's Guide | 175 | ||||
Instrument of the Bards | Miscellaneous | Bardic instrument that has a list of extra free spells that a bard can cast through it, it has a different spell list and rarity depending on the instrument type. | Psychic | Uncommon, Rare, Very Rare, Legendary | Yes | Dungeon Master's Guide | 176 | Bard | ||
Ioun Stone | Miscellaneous | Magic stones that orbit you like planets with a different power and rarity depending on the type of stone. | Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma | Rare, Very Rare, Legendary | Yes | Dungeon Master's Guide | 176 | |||
Iron Bands of Bilarro | Miscellaneous | Ball of restraints you can throw like an edgy pokeball to trap creatures as a ranged attack. | Rare | No | Dungeon Master's Guide | 177 | ||||
Iron Flask | Miscellaneous | Bottle that can trap an outsider and temporarily take command of it, can randomly contain a powerful outsider when first found. | Legendary | No | Dungeon Master's Guide | 178 | ||||
Javelin of Lightning | Weapons | Javelin that can be used like a normal magic weapon or thrown as a lightning bolt. | Lightning, Piercing | Uncommon | No | Dungeon Master's Guide | 178 | |||
Keoghtom's Ointment | Consumables, Potions and Elixirs | Healing salve that can be eaten or applied to wounds for curing diseases, removing poison, and normal healing. | Uncommon | No | Dungeon Master's Guide | 179 | ||||
Lantern of Revealing | Miscellaneous | A lantern with light that magically reveals invisible creatures. | Uncommon | No | Dungeon Master's Guide | 179 | ||||
Luck Blade | Weapons | Sword that improves your saving throws, and lets you reroll d20s, can cast the wish spell a few times with permanently limited charges. | Piercing, Slashing | Legendary | Yes | Dungeon Master's Guide | 179 | |||
Mace of Disruption | Weapons | Mace that sheds light and does extra damage to fiends and undead and can banish them if they're weak enough. | Bludgeoning, Radiant | Rare | Yes | Dungeon Master's Guide | 179 | |||
Mace of Smiting | Weapons | Mace that gets a big bonus to attacks and damage if used to attack constructs. | Bludgeoning | Rare | No | Dungeon Master's Guide | 179 | |||
Mace of Terror | Weapons | Mace with a strong activated fear effect. | Bludgeoning | Rare | Yes | Dungeon Master's Guide | 180 | |||
Mantle of Spell Resistance | Cloak | Cloak that gives you advantage on saving throws against spells. | Rare | Yes | Dungeon Master's Guide | 180 | ||||
Manual of Bodily Health | Book, Consumables | Single use book that improves your Constitution if read for a week. | Constitution | Very Rare | No | Dungeon Master's Guide | 180 | |||
Manual of Gainful Exercise | Book, Consumables | Single use book that improves your Strength if read for a week. | Strength | Very Rare | No | Dungeon Master's Guide | 180 | |||
Manual of Golems | Book, Consumables | Single use book that alongside a lot of gold worth of components can be used by a high level spellcaster to create a golem, different manuals create different types of golems and they harm non-casters that attempt to read them. | Psychic | Very Rare | No | Dungeon Master's Guide | 180 | Spellcaster | ||
Manual of Quickness of Action | Book, Consumables | Single use book that improves your Dexterity if read for a week. | Dexterity | Very Rare | No | Dungeon Master's Guide | 181 | |||
Mariner's Armor | Armor | Armor that grants a swim speed and floats you to the surface if you're knocked out underwater. | Uncommon | No | Dungeon Master's Guide | 181 | ||||
Medallion of Thoughts | Necklace | Skull necklace that casts detect thoughts. | Uncommon | Yes | Dungeon Master's Guide | 181 | ||||
Mirror of Life Trapping | Miscellaneous | Magic mirror that can trap people in a mirror dimension if they look at their own reflection. | Very Rare | No | Dungeon Master's Guide | 181 | ||||
Mithral Armor | Armor | Armor that doesn't impose a Stealth penalty. | Uncommon | No | Dungeon Master's Guide | 182 | ||||
Necklace of Adaptation | Necklace | Necklace that lets you breathe no matter where you are, and gives you advantage against harmful gases. | Uncommon | Yes | Dungeon Master's Guide | 182 | ||||
Necklace of Fireballs | Consumables, Necklace | String of beads, each of which can be thrown as the fireball spell. | Fire | Rare | No | Dungeon Master's Guide | 182 | |||
Necklace of Prayer Beads | Consumables, Necklace | String of gemstone beads, each of which contains a different type of divine spell depending on the stone, usable only by divine casters. | Rare | Yes | Dungeon Master's Guide | 182 | Cleric, Druid, Paladin | |||
Nine Lives Stealer | Weapons | Sword that triggers a death effect on critical hits, has a permanently limited number of these death effects. | Piercing, Slashing | Very Rare | Yes | Dungeon Master's Guide | 183 | |||
Nolzur's Marvelous Pigments | Consumables | Paints that can be used to draw things that then become real. | Very Rare | No | Dungeon Master's Guide | 183 | ||||
Oathbow | Weapons | Longbow you can use to mark out an enemy for death, gaining a huge damage bonus against that specific enemy. | Piercing | Very Rare | Yes | Dungeon Master's Guide | 183 | |||
Oil of Etherealness | Consumables, Potions and Elixirs | Oil that can be applied to a creature to cast etherealness. | Rare | No | Dungeon Master's Guide | 183 | ||||
Oil of Sharpness | Consumables | Oil that can be applied to a weapon or ammunition for a sizable but temporary attack and damage bonus. | Very Rare | No | Dungeon Master's Guide | 184 | ||||
Oil of Slipperiness | Consumables | Oil that can be applied to a creature to gain temporary freedom of movement. | Uncommon | No | Dungeon Master's Guide | 184 | ||||
Pearl of Power | Miscellaneous | Gem that lets a spellcaster regain an expended spell slot once a day. | Uncommon | Yes | Dungeon Master's Guide | 184 | Spellcaster | |||
Periapt of Health | Necklace | Heart necklace that prevents you from contracting diseases and suppresses any diseases you already have. | Uncommon | No | Dungeon Master's Guide | 184 | ||||
Periapt of Proof Against Poison | Necklace | Necklace that provides immunity to poison and the poisoned condition. | Rare | No | Dungeon Master's Guide | 184 | ||||
Periapt of Wound Closure | Necklace | Necklace that stabilizes you when dying, and doubles the amount of hit points regained during rests. | Uncommon | Yes | Dungeon Master's Guide | 184 | ||||
Philter of Love | Potions and Elixirs | Potion that causes you to be charmed by the next person you see, and fall in love with them if you'd normally be attracted to them. | Uncommon | No | Dungeon Master's Guide | 184 | ||||
Pipes of Haunting | Miscellaneous | Wind instruments that emit a fear effect if you can play them. | Uncommon | No | Dungeon Master's Guide | 185 | ||||
Pipes of the Sewers | Miscellaneous | Wind instruments that make rats friendly towards you and allow you to summon rat swarms. | Uncommon | Yes | Dungeon Master's Guide | 185 | ||||
Plate Armor of Etherealness | Armor | Armor that lets you turn ethereal once per day. | Legendary | Yes | Dungeon Master's Guide | 185 | ||||
Portable Hole | Miscellaneous | Essentially like a loony toon cartoon hole you can throw onto a flat surface to provide an entrance to an extradimensional space. | Rare | No | Dungeon Master's Guide | 185 | ||||
Potion of Animal Friendship | Potions and Elixirs | Potion that lets you cast animal friendship for an hour. | Uncommon | No | Dungeon Master's Guide | 187 | ||||
Potion of Clairvoyance | Potions and Elixirs | Potion that provides the effects of the clairvoyance spell. | Rare | No | Dungeon Master's Guide | 187 | ||||
Potion of Climbing | Potions and Elixirs | Potion that provides a climbing speed and advantage on Athletics checks for climbing for an hour. | Common | No | Dungeon Master's Guide | 187 | ||||
Potion of Diminution | Potions and Elixirs | Shrinks the drinker as per the reduce half of the enlarge/reduce spell. | Rare | No | Dungeon Master's Guide | 187 | ||||
Potion of Fire Breath | Potions and Elixirs | Lets the drinker exhale a cone of fire three times. | Fire | Uncommon | No | Dungeon Master's Guide | 187 | |||
Potion of Flying | Potions and Elixirs | Provides the drinker a flying speed for an hour. | Very Rare | No | Dungeon Master's Guide | 187 | ||||
Potion of Gaseous Form | Potions and Elixirs | Turns the drinker gaseous for an hour as per the spell gaseous form. | Rare | No | Dungeon Master's Guide | 187 | ||||
Potion of Giant Strength | Potions and Elixirs | Provides the drinker with a higher Strength score for an hour, the Strength and rarity increases with the type of giant. | Uncommon, Rare, Very Rare, Legendary | No | Dungeon Master's Guide | 187 | ||||
Potion of Growth | Potions and Elixirs | Grows the drinker as per the enlarge half of the enlarge/reduce spell. | Uncommon | No | Dungeon Master's Guide | 187 | ||||
Potion of Healing | Potions and Elixirs | Restores the drinker's hit points, the number of hit points increases with rarity. | Common, Uncommon, Rare, Very Rare | No | Dungeon Master's Guide | 187 | ||||
Potion of Heroism | Potions and Elixirs | Grants the drinker temporary hit points and the effects of the bless spell for an hour. | Rare | No | Dungeon Master's Guide | 188 | ||||
Potion of Invisibility | Potions and Elixirs | Turns the drinker invisible for an hour. | Very Rare | No | Dungeon Master's Guide | 188 | ||||
Potion of Invulnerability | Potions and Elixirs | Grants the drinker resistance to all damage for a minute. | All | Rare | No | Dungeon Master's Guide | 188 | |||
Potion of Longevity | Potions and Elixirs | Reduces the drinker's physical age by about a decade, drinking subsequent potions has a chance of adding years instead. | Very Rare | No | Dungeon Master's Guide | 188 | ||||
Potion of Mind Reading | Potions and Elixirs | Grants the drinker the effects of the detect thoughts spell. | Rare | No | Dungeon Master's Guide | 188 | ||||
Potion of Poison | Potions and Elixirs | Looks like a potion of healing, but instead poisons the drinker. | Poison | Uncommon | No | Dungeon Master's Guide | 188 | |||
Potion of Resistance | Potions and Elixirs | Grants the drinker resistance to a specific damage type for an hour. | Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder | Uncommon | No | Dungeon Master's Guide | 188 | |||
Potion of Speed | Potions and Elixirs | Grants the drinker the effects of the haste spell for a minute. | Very Rare | No | Dungeon Master's Guide | 188 | ||||
Potion of Vitality | Potions and Elixirs | Removes exhaustion, poison, and disease from the drinker, and maximizes the healing they receive from resting for the next day. | Very Rare | No | Dungeon Master's Guide | 188 | ||||
Potion of Water Breathing | Potions and Elixirs | Grants the drinker water breathing for an hour. | Uncommon | No | Dungeon Master's Guide | 188 | ||||
Quall's Feather Token | Consumables, Miscellaneous | Single use feather that transforms into a permanent object, different types of feathers transform into different objects. | Rare | No | Dungeon Master's Guide | 188 | ||||
Quiver of Ehlonna | Miscellaneous | Quiver with an extradimensional space, allowing you to easily store and retrieve a large number of weapons and ammunition. | Uncommon | No | Dungeon Master's Guide | 189 | ||||
Ring of Animal Influence | Ring | Ring that allows you to befriend, talk to, or scare away animals. | Rare | No | Dungeon Master's Guide | 189 | ||||
Ring of Djinni Summoning | Ring | Ring that summons a specific djinni for up to an hour at a time, becomes a non-magical ring if the djinni dies. | Legendary | Yes | Dungeon Master's Guide | 190 | ||||
Ring of Elemental Command | Ring | Ring tied to one of the 4 elements, dominates and provides bonuses against that element's type of elementals, and provides several elemental abilities. | Acid, Fire, Lightning | Legendary | Yes | Dungeon Master's Guide | 190 | |||
Ring of Evasion | Ring | Ring that lets the wearer auto succeed on Dexterity saving throws. | Rare | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Feather Falling | Ring | Ring that lets you fall slowly as per the spell feather falling. | Rare | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Free Action | Ring | Ring that negates difficult terrain, makes you immune to magical paralysis and restraint and reduction to your speed. | Rare | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Invisibility | Ring | Allows the wearer to turn invisible as a bonus action. | Legendary | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Jumping | Ring | Allows the wearer to cast the jump spell freely. | Uncommon | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Mind Shielding | Ring | Ring that thwarts attempts to read the wearer's mind, the ring itself can turn invisible, and if the wearer dies their soul can stay in the ring for a while and communicate telepathically through the ring. | Uncommon | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Protection | Ring | Ring that provides a bonus to AC and saving throws. | Rare | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Regeneration | Ring | Ring that constantly restores hit points and can regrow lost limbs. | Very Rare | Yes | Dungeon Master's Guide | 191 | ||||
Ring of Resistance | Ring | Ring that provides resistance to a specific damage type. | Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder | Rare | Yes | Dungeon Master's Guide | 192 | |||
Ring of Shooting Stars | Ring | Ring that can freely cast simple light-based spells, or expend charges to cast faerie fire, a ball lightning effect, or an explosive shooting star. | Fire, Lightning | Very Rare | Yes | Dungeon Master's Guide | 192 | |||
Ring of Spell Storing | Ring | Ring that lets you store spells for later use. | Rare | Yes | Dungeon Master's Guide | 192 | ||||
Ring of Spell Turning | Ring | Ring that grants you advantage against targeted spells and has a chance of reflecting spells back at the caster. | Legendary | Yes | Dungeon Master's Guide | 193 | ||||
Ring of Swimming | Ring | Ring that grants a fast swim speed. | Uncommon | No | Dungeon Master's Guide | 193 | ||||
Ring of Telekinesis | Ring | Ring that allows you to cast telekinesis at will. | Very Rare | Yes | Dungeon Master's Guide | 193 | ||||
Ring of the Ram | Ring | Ring that fires out a spectral ram head that can hit and push enemies or break objects. | Force | Rare | Yes | Dungeon Master's Guide | 193 | |||
Ring of Three Wishes | Consumables, Ring | Ring with a limited number of wish spells. | Legendary | No | Dungeon Master's Guide | 193 | ||||
Ring of Warmth | Ring | Ring that provides resistance to cold damage and lets you ignore cold weather. | Cold | Uncommon | Yes | Dungeon Master's Guide | 193 | |||
Ring of Water Walking | Ring | Ring that lets you walk on liquids. | Uncommon | No | Dungeon Master's Guide | 193 | ||||
Ring of X-Ray Vision | Ring | Ring that lets the wearer see through solid objects. | Rare | Yes | Dungeon Master's Guide | 193 | ||||
Robe of Eyes | Cloak | Robe that grants all around vision, advantage on Perception checks, darkvision, and the ability to see invisible creatures, though it makes you weak to blinding effects. | Rare | Yes | Dungeon Master's Guide | 193 | ||||
Robe of Scintillating Colors | Cloak | Robe that can project dazzling colors that impose disadvantage on attacks against the wearer and can potentially stun creatures. | Very Rare | Yes | Dungeon Master's Guide | 194 | ||||
Robe of Stars | Cloak | Robe that allows travel to the astral plane, can cast high level magic missiles, and grants a bonus to saving throws. | Very Rare | Yes | Dungeon Master's Guide | 194 | ||||
Robe of the Archmagi | Cloak | Robe for spellcasters that gives you a permanent buffed mage armor effect, improves your spell DC and spell attacks, and gives you advantage against spells and magical effects. | Legendary | Yes | Dungeon Master's Guide | 194 | Sorcerer, Warlock, Wizard | |||
Robe of Useful Items | Cloak, Consumables | Robe covered in patches, each of which can be removed to transform into a useful item. | Uncommon | No | Dungeon Master's Guide | 195 | ||||
Rod of Absorption | Rod | Rod that can absorb incoming targeted spells and convert them into usable spell levels for you. | Very Rare | Yes | Dungeon Master's Guide | 195 | ||||
Rod of Alertness | Rod | Rod that provides advantage on Perception and Initiative checks, casts detection spells, and can be planted as a beacon to provide you and your allies buffs and reveal hidden enemies. | Very Rare | Yes | Dungeon Master's Guide | 196 | ||||
Rod of Lordly Might | Rod, Weapons | Rod that can function as a mace and can transform into multiple different weapons with different abilities, can also drain life, paralyze, and frighten enemies. | Bludgeoning, Fire, Necrotic, Piercing, Slashing | Legendary | Yes | Dungeon Master's Guide | 196 | |||
Rod of the Pact Keeper | Rod | Rod for warlocks that improves their spell attacks and spell DC and allows a warlock to regain a spent spell slot, improves with rarity. | Uncommon, Rare, Very Rare | Yes | Dungeon Master's Guide | 197 | Warlock | |||
Rod of Resurrection | Rod | Rod capable of casting high level healing spells. | Legendary | Yes | Dungeon Master's Guide | 197 | Cleric, Druid, Paladin | |||
Rod of Rulership | Rod | Rod that charms creatures into believing you are their trusted leader. | Rare | Yes | Dungeon Master's Guide | 197 | ||||
Rod of Security | Rod | Rod that can teleport up to 200 people into an extradimensional paradise of your design for up to 200 days, creatures heal and don't age while they're inside it. | Very Rare | No | Dungeon Master's Guide | 197 | ||||
Rope of Climbing | Miscellaneous | Rope you can verbally command to stretch and knot itself. | Uncommon | No | Dungeon Master's Guide | 197 | ||||
Rope of Entanglement | Miscellaneous | Rope you can command to animate and tie a creature up. | Rare | No | Dungeon Master's Guide | 197 | ||||
Saddle of the Cavalier | Miscellaneous | Horse saddle that prevents you from being dismounted against your will and imposes disadvantage on attacks against your mount. | Uncommon | No | Dungeon Master's Guide | 199 | ||||
Scarab of Protection | Consumables, Miscellaneous | Amulet that gives you advantage on saves against spells and can auto pass saves against undead and necromancy a limited number of times. | Legendary | Yes | Dungeon Master's Guide | 199 | ||||
Scimitar of Speed | Weapons | Scimitar you can attack with again using a bonus action. | Slashing | Very Rare | Yes | Dungeon Master's Guide | 199 | |||
Scroll of Protection | Scroll | Scroll that creates a force field that creatures of a specific type can't pass through. | Rare | No | Dungeon Master's Guide | 199 | ||||
Sending Stones | Miscellaneous | Essentially magic cell phones you can talk through over long distances. | Uncommon | No | Dungeon Master's Guide | 199 | ||||
Sentinel Shield | Shield | Shield that grants advantage on Perception and Initiative checks. | Uncommon | No | Dungeon Master's Guide | 199 | ||||
Shield, +1, +2, or +3 | Shield | Basic shield enchantment that grants extra AC, improves with rarity. | Uncommon, Rare, Very Rare | No | Dungeon Master's Guide | 200 | ||||
Shield of Missile Attraction | Shield | Cursed shield that provides resistance against ranged attacks, but also attracts them to you. | Rare | Yes | Dungeon Master's Guide | 200 | ||||
Slippers of Spider Climbing | Boots and Slippers | Slippers that let you walk on walls and ceilings. | Uncommon | Yes | Dungeon Master's Guide | 200 | ||||
Sovereign Glue | Consumables | Essentially magic super glue that creates a magical bond between two objects. | Legendary | No | Dungeon Master's Guide | 200 | ||||
Spell Scroll | Scroll | Scroll containing a single casting of a spell, usable by spellcasters with that spell on their spell list, rarity increases with spell level. | Common, Uncommon, Rare, Very Rare, Legendary | No | Dungeon Master's Guide | 200 | ||||
Spellguard Shield | Shield | Shield that provides advantage on saving throws against spells and disadvantage on spell attacks against you. | Very Rare | Yes | Dungeon Master's Guide | 201 | ||||
Sphere of Annihilation | Miscellaneous | Essentially a black hole that can be mentally controlled that destroys anything it touches. | Force | Legendary | No | Dungeon Master's Guide | 201 | |||
Staff of Charming | Staff, Weapons | Staff containing charm and compulsion spells, can also be used as a quarterstaff. | Bludgeoning | Rare | Yes | Dungeon Master's Guide | 201 | Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | ||
Staff of Fire | Staff | Staff containing fire spells, also grants resistance to fire damage. | Fire | Fire | Very Rare | Yes | Dungeon Master's Guide | 201 | Druid, Sorcerer, Warlock, Wizard | |
Staff of Frost | Staff | Staff containing ice spells, also grants resistance to cold damage. | Cold | Cold | Very Rare | Yes | Dungeon Master's Guide | 202 | Druid, Sorcerer, Warlock, Wizard | |
Staff of Healing | Staff | Staff containing healing spells. | Rare | Yes | Dungeon Master's Guide | 202 | Bard, Cleric, Druid | |||
Staff of Power | Staff, Weapons | Extremely powerful staff containing damage and protection spells, can also be used as a quarterstaff that deals additional force damage. | Bludgeoning, Force | Very Rare | Yes | Dungeon Master's Guide | 202 | Sorcerer, Warlock, Wizard | ||
Staff of Striking | Staff, Weapons | Quarterstaff with a large attack and damage bonus that can expend charges to deal extra force damage on melee attacks. | Bludgeoning, Force | Very Rare | Yes | Dungeon Master's Guide | 203 | |||
Staff of Swarming Insects | Staff | Staff containing insect themed spells that can also emit an obscuring cloud of bugs. | Rare | Yes | Dungeon Master's Guide | 203 | Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | |||
Staff of the Adder | Staff | Staff with a snake head that animates to bite enemies. | Piercing, Poison | Uncommon | Yes | Dungeon Master's Guide | 203 | Cleric, Druid, Warlock | ||
Staff of the Magi | Staff, Weapons | One of the most powerful staves in the game, containing a massive list of spells and providing a spell attack bonus, also provides advantage against spells and can be used as a quarterstaff. | Bludgeoning | Legendary | Yes | Dungeon Master's Guide | 203 | Sorcerer, Warlock, Wizard | ||
Staff of the Python | Staff | Staff that can transform into a giant snake you can command. | Uncommon | Yes | Dungeon Master's Guide | 204 | Cleric, Druid, Warlock | |||
Staff of the Woodlands | Staff, Weapons | Staff containing nature spells, grants a bonus to spell attack rolls, and can transform into a tree or be used as a quarterstaff. | Bludgeoning | Rare | Yes | Dungeon Master's Guide | 204 | Druid | ||
Staff of Thunder and Lightning | Staff, Weapons | Staff with multiple storm themed abilities, can also be used as a quarterstaff that can stun and deals extra lightning damage. | Bludgeoning, Lightning, Thunder | Very Rare | Yes | Dungeon Master's Guide | 204 | |||
Staff of Withering | Staff, Weapons | Staff that can be wielded like a quarterstaff that deals extra necrotic damage. | Bludgeoning, Necrotic | Rare | Yes | Dungeon Master's Guide | 205 | Cleric, Druid, Warlock | ||
Stone of Controlling Earth Elementals | Miscellaneous | Stone that summons a friendly earth elemental. | Rare | No | Dungeon Master's Guide | 205 | ||||
Stone of Good Luck (Luckstone) | Miscellaneous | Stone that grants a bonus to ability checks and saving throws. | Uncommon | Yes | Dungeon Master's Guide | 205 | ||||
Sun Blade | Weapons | Longsword that emits light, deals radiant damage, and has finesse. | Radiant | Rare | Yes | Dungeon Master's Guide | 205 | |||
Sword of Answering | Weapons | One of a set of 9 longswords, each with a different alignment, it has a major bonus to attacks and damage and lets you use your reaction to make a special counterattack that has advantage and ignores immunities. | Slashing | Legendary | Yes | Dungeon Master's Guide | 206 | Matching Alignment | ||
Sword of Life Stealing | Weapons | Sword that deals extra necrotic damage and grants you temporary hit points on a critical hit. | Necrotic, Piercing, Slashing | Rare | Yes | Dungeon Master's Guide | 206 | |||
Sword of Sharpness | Weapons | Glowing sword that maximizes damage against objects, and does extra slashing damage on critical hits with a chance to sever a limb. | Slashing | Very Rare | Yes | Dungeon Master's Guide | 206 | |||
Sword of Vengeance | Weapons | Cursed sword that forces you to retaliate against any creature that hits you. | Piercing, Slashing | Uncommon | Yes | Dungeon Master's Guide | 206 | |||
Sword of Wounding | Weapons | Sword that causes necrotic wounds that cannot be healed magically. | Necrotic, Piercing, Slashing | Rare | Yes | Dungeon Master's Guide | 207 | |||
Talisman of Pure Good | Consumables, Necklace | Necklace for good creatures that harms evil creatures, and has a limited number of death effects against evil, can also be used as a holy symbol with a spell attack and spell DC bonus by clerics and paladins. | Radiant | Legendary | Yes | Dungeon Master's Guide | 207 | Good | ||
Talisman of the Sphere | Necklace | Talisman needed for controlling a sphere of annihilation. | Legendary | Yes | Dungeon Master's Guide | 207 | ||||
Talisman of Ultimate Evil | Consumables, Necklace | Necklace for evil creatures that harms good creatures, and has a limited number of death effects against good, can also be used as a holy symbol with a spell attack and spell DC bonus by evil clerics and paladins. | Necrotic | Legendary | Yes | Dungeon Master's Guide | 207 | Evil | ||
Tentacle Rod | Rod | Rod with tentacles that you can animate to attack and restrain enemies. | Bludgeoning | Rare | Yes | Dungeon Master's Guide | 208 | |||
Tome of Clear Thought | Book, Consumables | Single use book that improves your Intelligence if read over for 2 days. | Very Rare | No | Dungeon Master's Guide | 208 | ||||
Tome of Leadership and Influence | Book, Consumables | Single use book that improves your Charisma if read over for 2 days. | Very Rare | No | Dungeon Master's Guide | 208 | ||||
Tome of the Stilled Tongue | Book | Spellbook with a tongue on it that lets you cast a spell without a slot once a day, and can easily erase its contents. | Legendary | Yes | Dungeon Master's Guide | 208 | Wizard | |||
Tome of Understanding | Book, Consumables | Single use book that improves your Wisdom if read over for 2 days. | Very Rare | No | Dungeon Master's Guide | 209 | ||||
Trident of Fish Command | Weapons | Trident that can dominate creatures with a swimming speed. | Uncommon | Yes | Dungeon Master's Guide | 209 | ||||
Universal Solvent | Consumables, Miscellaneous | The opposite of sovereign glue that can dissolve any adhesive. | Legendary | No | Dungeon Master's Guide | 209 | ||||
Vicious Weapon | Weapons | Weapon that deals extra damage on critical hits. | Bludgeoning, Piercing, Slashing | Rare | No | Dungeon Master's Guide | 209 | |||
Vorpal Sword | Weapons | Sword with a large bonus to attacks and damage, that ignores resistance to slashing damage, and can potentially decapitate a creature on a critical hit. | Slashing | Legendary | Yes | Dungeon Master's Guide | 209 | |||
Wand of Binding | Wand | Wand containing hold spells that can also release you from restraints and grapples. | Rare | Yes | Dungeon Master's Guide | 209 | ||||
Wand of Enemy Detection | Wand | Wand that detects hostile creatures even if they're invisible or hidden. | Rare | Yes | Dungeon Master's Guide | 210 | ||||
Wand of Fear | Wand | Wand that emits a fear effect and can command creatures to cower and grovel. | Rare | Yes | Dungeon Master's Guide | 210 | ||||
Wand of Fireballs | Wand | Wand containing many castings of the fireball spell. | Fire | Rare | Yes | Dungeon Master's Guide | 210 | Spellcaster | ||
Wand of Lightning Bolts | Wand | Wand containing many castings of the lightning bolt spell. | Lightning | Rare | Yes | Dungeon Master's Guide | 211 | |||
Wand of Magic Detection | Wand | Wand that can cast detect magic several times per day. | Uncommon | No | Dungeon Master's Guide | 211 | ||||
Wand of Magic Missile | Wand | Wand containing many castings of the magic missile spell. | Force | Uncommon | No | Dungeon Master's Guide | 211 | |||
Wand of Paralysis | Wand | Wand that can fire paralyzing rays. | Rare | Yes | Dungeon Master's Guide | 211 | Spellcaster | |||
Wand of Polymorph | Wand | Wand containing many castings of the polymorph spell. | Very Rare | Yes | Dungeon Master's Guide | 211 | Spellcaster | |||
Wand of Secrets | Wand | Wand that detects secret passages and traps. | Uncommon | No | Dungeon Master's Guide | 211 | ||||
Wand of the War Mage, +1, +2, or +3 | Wand | Wand that provides a spell attack bonus and ignores half cover, improves with rarity. | Uncommon, Rare, Very Rare | Yes | Dungeon Master's Guide | 212 | Spellcaster | |||
Wand of Web | Wand | Wand containing many castings of the web spell. | Uncommon | Yes | Dungeon Master's Guide | 212 | Spellcaster | |||
Wand of Wonder | Wand | Wand that casts a different random effect each time its used. | Rare | Yes | Dungeon Master's Guide | 212 | Spellcaster | |||
Weapon, +1, +2, or +3 | Weapons | Basic magic weapon with a bonus to attack and damage rolls, improves with rarity. | Bludgeoning, Piercing, Slashing | Uncommon, Rare, Very Rare | No | Dungeon Master's Guide | 213 | |||
Weapon of Warning | Weapons | Weapon that grants advantage on initiative checks, prevents you and your allies from becoming surprised, and will alert you to danger even if you're asleep. | Bludgeoning, Piercing, Slashing | Uncommon | Yes | Dungeon Master's Guide | 213 | |||
Well of Many Worlds | Miscellaneous | Cloth circle that can be unfolded to create a stable two-way portal to another world or plane. | Legendary | No | Dungeon Master's Guide | 213 | ||||
Wind Fan | Miscellaneous | Fan that can cast gust of wind once per day but has a chance of destroying itself. | Uncommon | No | Dungeon Master's Guide | 213 | ||||
Winged Boots | Boots and Slippers | Boots that grant the wearer a flying speed. | Uncommon | Yes | Dungeon Master's Guide | 214 | ||||
Wings of Flying | Cloak | Cloak that transforms into bat wings for a temporary flying speed. | Rare | Yes | Dungeon Master's Guide | 214 | ||||
Blackrazor | Sentient, Weapons | Living greatsword of chaos that consumes souls and converts them into temporary hit points, can cast haste on you, helps you locate fresh souls, and prevents you from becoming charmed or frightened. | Necrotic, Slashing | Legendary | Yes | Dungeon Master's Guide | 216 | Non-lawful | ||
Moonblade | Sentient, Weapons | Ancestral living elven longsword that gains additional abilities for each generation it has been passed down. | Acid, Cold, Fire, Lightning, Slashing, Thunder | Legendary | Yes | Dungeon Master's Guide | 217 | Elf, Half-elf, Neutral Good | ||
Wave | Sentient, Weapons | Living trident that does a ton of extra necrotic damage on a critical hit that also has the functions of several other magic items including: trident of fish command, weapon of warning, cap of water breathing, and the cube of force. | Necrotic, Piercing | Legendary | Yes | Dungeon Master's Guide | 218 | Sea god worshipper | ||
Whelm | Sentient, Weapons | Living warhammer that does extra damage when thrown, can send out a stunning shockwave, finds secret doors, and makes you paranoid about being outdoors. | Bludgeoning | Legendary | Yes | Dungeon Master's Guide | 218 | Dwarf | ||
Axe of the Dwarven Lords | Weapons | Battleaxe with artifact features that also functions as a belt of dwarvenkind, a dwarven thrower, and a sword of sharpness, also provides dwarf features, the ability to tunnel and summon earth elementals, and curses you to look like a dwarf. | Slashing | Poison | Artifact | Yes | Dungeon Master's Guide | 221 | ||
Book of Exalted Deeds | Book | Book of goodness that increases your Wisdom and your cast divine spells by a slot level, manifests a literal halo that imposes negatives to fiends and improves your Charisma checks with good creatures, and has random artifact properties. | Radiant | Wisdom | Artifact | Yes | Dungeon Master's Guide | 222 | Good | |
Book of Vile Darkness | Book | Book of evil that reduces an ability while improving another, disfigures you to boost Charisma checks with evil creatures, lets you dominate evil creatures, and psychically injure non-evil creatures. | Psychic | Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma | Artifact | Yes | Dungeon Master's Guide | 222 | Evil | |
Eye and Hand of Vecna | Miscellaneous | Parts of a long dead evil wizard that are among some of the most dangerous and feared items in existence, they must be physically attached instead of your natural eye or hand to be used. | Cold | Strength | Artifact | Yes | Dungeon Master's Guide | 224 | ||
Orb of Dragonkind | Miscellaneous, Sentient | Orb containing the soul of an evil dragon, lets you cast many very strong and useful spells, and summon dragons, but bends you to the dragon's will. | Artifact | Yes | Dungeon Master's Guide | 225 | ||||
Sword of Kas | Sentient, Weapons | Chaotic evil living sword that's extremely powerful and can cast strong spells that is the key to destroying the remnants of vecna. | Psychic, Slashing | Artifact | Yes | Dungeon Master's Guide | 226 | |||
Wand of Orcus | Wand | Living wand that can create and command undead armies, casts powerful necromancy, and is devoted to killing every living thing. | Necrotic | Artifact | Yes | Dungeon Master's Guide | 227 | |||
Amulet of the Black Skull | Necklace | Amulet that provides endless short-range teleports but potentially randomly transforms you unless you are an undead creature. | Very Rare | Yes | Tomb of Annihilation | 206 | ||||
Bookmark | Weapons | Dagger that emits light, functions as a compass, and can cast dimension door and compulsion. | Piercing | Legendary | Yes | Tomb of Annihilation | 206 | |||
Ghost Lantern | Miscellaneous | Lantern containing a ghost that emits light, can function as a mage hand effect, and can stabilize you if you're knocked out. | Rare | Yes | Tomb of Annihilation | 206 | ||||
Mask of the Beast | Helm | Mask that casts animal friendship. | Uncommon | No | Tomb of Annihilation | 207 | ||||
Ring of Winter | Ring, Sentient | Living evil ring that craves destruction, stops you from aging, casts a ton of cold themed spells, summons ice monsters, and provides cold immunity. | Cold | Cold | Artifact | Yes | Tomb of Annihilation | 207 | ||
Scorpion Armor | Armor | Cursed plate armor that doesn't impose a Stealth penalty or hot weather penalty, grants a large Initiative bonus, but poisons you when you put it on or take it off. | Poison | Rare | Yes | Tomb of Annihilation | 208 | |||
Staff of the Forgotten One | Sentient, Staff, Weapons | Living staff that boosts your Arcana and History checks, makes you immune to multiple conditions, makes lesser undead ignore you, and can curse creatures so that they cannot heal but has a high likelihood of possessing you, can also be used as a quarterstaff. | Bludgeoning, Necrotic | Artifact | Yes | Tomb of Annihilation | 208 | Sorcerer, Warlock, Wizard | ||
Mind Blade | Weapons | Sword made for a specific creature and will deal extra psychic damage if wielded by them. | Piercing, Psychic, Slashing | Rare | Yes | Volo's Guide to Monsters | 81 | Specific Individual | ||
Mind Carapace Armor | Armor | Armor made for a specific creature and if worn by that creature it grants advantage on mental saving throws and immunity to the frightened condition. | Uncommon | Yes | Volo's Guide to Monsters | 81 | Specific Individual | |||
Mind Lash | Weapons | Whip made for a specific creature and if used by that creature it deals extra psychic damage and can impose disadvantage on mental saving throws. | Psychic, Slashing | Rare | Yes | Volo's Guide to Monsters | 81 | Specific Individual | ||
Shield of Far Sight | Shield | Shield that allows a mind flayer to see through it and make its mind blast attack through it. | Psychic | Rare | No | Volo's Guide to Monsters | 81 | |||
Azuredge | Sentient, Weapons | Living, glowing, returning battleaxe that is devoted to protecting Waterdeep and can bypass the shield spell. | Radiant, Slashing | Legendary | Yes | Waterdeep: Dragon Heist | 189 | |||
Badge of the Watch | Miscellaneous | Amulet that marks you as trusted by Waterdeep and also acts as a shield if you aren't using one. | Rare | Yes | Waterdeep: Dragon Heist | 189 | Designation by a Lord of Waterdeep | |||
Blackstaff | Sentient, Staff | Living staff that can animate statues, dispels and drains magic, and can allow you to cast Enchantment spells without spending spell slots. | Legendary | Yes | Waterdeep: Dragon Heist | 190 | Wizard | |||
Bracer of Flying Daggers | Gloves | Bracers that provide an endless supply of throwing daggers. | Piercing | Rare | Yes | Waterdeep: Dragon Heist | 190 | |||
Dragonstaff of Ahghairon | Staff | Staff that gives you advantage against dragon attacks, casts the command spell, and allows dragons to enter past the wards of Waterdeep. | Legendary | Yes | Waterdeep: Dragon Heist | 191 | ||||
Feather of Diatryma Summoning | Miscellaneous | Feather that transforms into a big underdark bird that uses the statistics of an axe beak and can be used as a combat mount. | Piercing | Rare | Yes | Waterdeep: Dragon Heist | 191 | |||
Knave's Eye Patch | Miscellaneous | Eye patch that provides advantage on sight-based Perception checks, negates sunlight sensitivity if you had it, and makes it impossible for creatures to read your mind. | Rare | Yes | Waterdeep: Dragon Heist | 191 | ||||
Lord's Ensemble | Cloak, Helm, Necklace | Outfit that masks your identity completely functioning as an amulet against proof against detection and location, a ring of free action, and it masks your build, your voice, and makes you immune to any effects that would detect your thoughts, honesty, alignment, or creature type. | Very Rare | Yes | Waterdeep: Dragon Heist | 191 | Humanoid | |||
Paper Bird | Consumables, Miscellaneous | Parchment that you can write a message on, then transform into an origami bird that delivers itself to the intended recipient then turns nonmagical after its read. | Uncommon | No | Waterdeep: Dragon Heist | 191 | ||||
Ring of Truth Telling | Ring | Ring that grants advantage on Insight checks to detect lies. | Uncommon | Yes | Waterdeep: Dragon Heist | 192 | ||||
Smokepowder | Ammunition, Consumables | Literal magic gunpowder used for firing bullets or can be detonated as a bomb. | Fire | Uncommon | No | Waterdeep: Dragon Heist | 192 | |||
Stone of Golorr | Miscellaneous, Sentient | Trapped abeloth with vast ancient knowledge that can cast legend lore and can blank your memory of having the stone. | Artifact | Yes | Waterdeep: Dragon Heist | 192 | ||||
Circlet of Human Perfection | Miscellaneous | Circlet that makes you look like an attractive person. | Uncommon | Yes | Waterdeep: Dungeon of the Mad Mage | 30 | ||||
Potion of Comprehension | Potions and Elixirs | The drinker temporarily gains the effects of the comprehend languages spell. | Uncommon | No | Waterdeep: Dungeon of the Mad Mage | 62 | ||||
Potion of Watchful Rest | Potions and Elixirs | The drinker can stay awake during a long rest and still gain the rest's benefits. | Uncommon | No | Waterdeep: Dungeon of the Mad Mage | 62 | ||||
Pipe of Smoke Monsters | Miscellaneous | Pipe that can shape small amounts of smoke into creature shapes. | Common | No | Waterdeep: Dungeon of the Mad Mage, Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 68, 138, 212 | ||||
Staff of Flowers | Staff | Staff that creates harmless flowers. | Common | Yes | Waterdeep: Dungeon of the Mad Mage, Xanathar's Guide to Everything | 74, 139 | ||||
Dagger of Blindsight | Weapons | Dagger that grants blindsight. | Piercing | Rare | Yes | Waterdeep: Dungeon of the Mad Mage | 86 | |||
Wand of Conducting | Wand | Wand that can summon sudden orchestra music. | Common | Yes | Waterdeep: Dungeon of the Mad Mage, Xanathar's Guide to Everything | 98, 140 | ||||
Maddgoth's Helm | Helm | Provides immunity to damage while in a very specific castle, turns to dust if you leave. | Very Rare | Yes | Waterdeep: Dungeon of the Mad Mage | 103 | ||||
Horn of Endless Maze | Miscellaneous | Functions like a brass horn of Valhalla except it summons minotaurs. | Rare | No | Waterdeep: Dungeon of the Mad Mage | 163 | ||||
Candle of the Deep | Miscellaneous | Candle that continues to burn underwater. | Common | No | Waterdeep: Dungeon of the Mad Mage, Xanathar's Guide to Everything | 246, 136 | ||||
Pole of Angling | Miscellaneous | Transforms back and forth freely from a fishing rod to a 10-foot pole. | Common | No | Waterdeep: Dungeon of the Mad Mage, Xanathar's Guide to Everything | 247, 138 | ||||
Boots of False Tracks | Boots and Slippers | Boots that can leave false footprints of other humanoid creatures. | Common | No | Waterdeep: Dungeon of the Mad Mage, Xanathar's Guide to Everything | 249, 136 | Humanoid | |||
Orb of Direction | Miscellaneous | Magic ball that tells you which way is north. | Common | No | Waterdeep: Dungeon of the Mad Mage, Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 249, 138, 212 | ||||
Propeller Helm | Helm | Essentially a propeller beanie that lets you cast levitate and has a high chance of breaking every time its used. | Uncommon | Yes | Waterdeep: Dungeon of the Mad Mage | 251 | Small | |||
Black Crystal Tablet | Miscellaneous | Stone tablet that casts eyeblight and gate but also has a high chance of inflicting madness. | Legendary | Yes | Waterdeep: Dungeon of the Mad Mage | 284 | Proficiency in Arcana | |||
Shield of the Uven Rune | Shield | Shield of vengeance that casts bane, lets you deal necrotic damage as a reaction, provides cold immunity, and can also transfer its magic into an area. | Necrotic | Cold | Very Rare | Yes | Waterdeep: Dungeon of the Mad Mage | 299 | ||
Horned Ring | Ring | Allows the wearer to ignore the restrictions of Undermountain. | Very Rare | Yes | Waterdeep: Dungeon of the Mad Mage | 300 | ||||
Armor of Gleaming | Armor | Armor that never gets dirty. | Common | No | Xanathar's Guide to Everything | 136 | ||||
Bead of Nourishment | Consumables | Little bead that provides a day's worth of food. | Common | No | Xanathar's Guide to Everything | 136 | ||||
Bead of Refreshment | Consumables | Little bead that turns into a pint of water. | Common | No | Xanathar's Guide to Everything | 136 | ||||
Cast-Off Armor | Armor | Armor you can remove as an action. | Common | No | Xanathar's Guide to Everything | 136 | ||||
Charlatan's Die | Miscellaneous | Die whose roll outcomes you can control. | Common | Yes | Xanathar's Guide to Everything | 136 | ||||
Cloak of Billowing | Cloak | Cloak you can have billow dramatically. | Common | No | Xanathar's Guide to Everything | 136 | ||||
Cloak of Many Fashions | Cloak | Cloak you can freely change the appearance of. | Common | No | Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 136, 208 | ||||
Clockwork Amulet | Necklace | Amulet that lets you "take a 10" on a roll once per day. | Common | No | Xanathar's Guide to Everything | 137 | ||||
Clothes of Mending | Miscellaneous | An outfit that magically fix themselves if torn. | Common | No | Xanathar's Guide to Everything | 137 | ||||
Dark Shard Amulet | Necklace | Spellcasting focus for warlocks that lets you cast cantrips you don't know. | Common | Yes | Xanathar's Guide to Everything | 137 | Warlock | |||
Dread Helm | Helm | Helmet that does nothing but give you spooky glowing eyes. | Common | No | Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 137, 208 | ||||
Ear Horn of Hearing | Miscellaneous | Negates the effect of deafness when held to your ear. | Common | No | Xanathar's Guide to Everything | 137 | ||||
Enduring Spellbook | Book | Spellbook immune to fire and water damage. | Common | No | Xanathar's Guide to Everything | 137 | ||||
Hat of Vermin | Helm | Hat that summons bats, frogs, or rats under your command. | Common | No | Xanathar's Guide to Everything | 137 | ||||
Hat of Wizardry | Helm | Spellcasting focus for wizards that lets you cast cantrips you don't know | Common | Yes | Xanathar's Guide to Everything | 137 | Wizard | |||
Heward's Handy Spice Pouch | Miscellaneous | Pouch you can pull any spice out of. | Common | No | Xanathar's Guide to Everything | 137 | ||||
Horn of Silent Alarm | Miscellaneous | Horn that only a creature of your choice can hear. | Common | No | Xanathar's Guide to Everything | 137 | ||||
Instrument of Illusions | Miscellaneous | Musical instrument that produces illusions around you when played, produces greater illusions if you're a bard. | Common | Yes | Xanathar's Guide to Everything | 137 | ||||
Instrument of Scribing | Miscellaneous | Musical instrument that can write out magic messages as you play them. | Common | Yes | Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 138, 212 | ||||
Lock of Trickery | Miscellaneous | Lock that imposes disadvantage on attempts to pick it. | Common | No | Xanathar's Guide to Everything | 138 | ||||
Moon-Touched Sword | Weapons | Sword that emits moonlight in the dark. | Piercing, Slashing | Common | No | Xanathar's Guide to Everything | 138 | |||
Mystery Key | Consumables, Miscellaneous | Key with a small chance of unlocking anything, disappears once it finally does. | Common | No | Xanathar's Guide to Everything | 138 | ||||
Orb of Time | Miscellaneous | Orb that magically tells the time. | Common | No | Xanathar's Guide to Everything | 138 | ||||
Perfume of Bewitching | Consumables | Perfume that provides advantage on Charisma checks for an hour. | Common | No | Xanathar's Guide to Everything | 138 | ||||
Pole of Collapsing | Miscellaneous | 1-foot rod that extends into a 10-foot rod. | Common | No | Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 138, 212 | ||||
Pot of Awakening | Miscellaneous | Plant pot that turns normal shrubs into awakened shrubs. | Common | No | Xanathar's Guide to Everything | 138 | ||||
Rope of Mending | Miscellaneous | Rope you can cut into pieces and magically reform. | Common | No | Xanathar's Guide to Everything | 138 | ||||
Ruby of the War Mage | Miscellaneous | Gem you can attach to a weapon to turn it into a spellcasting focus. | Common | No | Xanathar's Guide to Everything | 138 | Spellcaster | |||
Shield of Expression | Shield | Shield of a face you can change the expression of. | Common | No | Xanathar's Guide to Everything | 139 | ||||
Smoldering Armor | Armor | Armor that emits harmless smoke. | Common | No | Xanathar's Guide to Everything | 139 | ||||
Staff of Adornment | Staff | Staff that magically floats a few objects on it for easy retrieval. | Common | No | Xanathar's Guide to Everything | 139 | ||||
Staff of Birdcalls | Staff | Staff that generates a variety of birdcalls. | Common | No | Xanathar's Guide to Everything | 139 | ||||
Talking Doll | Miscellaneous | Doll you can have repeat short phrases with distinct triggers. | Common | Yes | Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 139, 214 | ||||
Tankard of Sobriety | Miscellaneous | Tankard that prevents you from getting drunk from anything you drink out of it. | Common | No | Xanathar's Guide to Everything | 139 | ||||
Unbreakable Arrow | Ammunition | Arrow that doesn't break. | Common | No | Xanathar's Guide to Everything | 139 | ||||
Veteran's Cane | Weapons | Cane that can permanently transform into a longsword. | Slashing | Common | No | Xanathar's Guide to Everything | 139 | |||
Walloping Ammunition | Ammunition | Ammo for any weapon that can knock a creature prone. | Bludgeoning, Piercing, Slashing | Common | No | Xanathar's Guide to Everything | 139 | |||
Wand of Pyrotechnics | Wand | Wand that shoots harmless fireworks. | Common | No | Xanathar's Guide to Everything | 140 | ||||
Wand of Scowls | Wand | Wand that forces creatures to scowl. | Common | No | Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 140, 214 | ||||
Wand of Smiles | Wand | Wand that forces creatures to smile. | Common | No | Xanathar's Guide to Everything, The Wild Beyond the Witchlight | 140, 214 | ||||
Orcus Figurine | Miscellaneous | Desecrated demon statue that buffs nearby undead and prevents the dead from returning to life, also has a small chance of summoning an avatar of the demon lord Orcus. | Unknown | No | Candlekeep Mysteries | 44 | ||||
Radiance | Wand | A wand in the form of a gold hand mirror that provides a bonus to spell attacks, sheds light, and lets you cast enhance ability once a day as a bonus action. | Unknown | Yes | Candlekeep Mysteries | 87 | Spellcaster | |||
Serpent Scale Armor | Armor | Magic scale mail that lets you use your full Dexterity modifier and doesn't impose a Stealth disadvantage. | Uncommon | No | Candlekeep Mysteries | 98 | ||||
Serpent's Fang | Weapons | Longsword that deals additional poison damage. | Poison, Slashing | Rare | No | Candlekeep Mysteries | 98 | |||
Cracked Driftglobe | Miscellaneous | Damaged driftglobe that can only light up. | Uncommon | No | Candlekeep Mysteries | 110 | ||||
Stonky's Ring | Ring | Unique ring of telekinesis that also allows you to control constructs called skitterwidgets. | Unknown | Yes | Candlekeep Mysteries | 132 | ||||
Alchemy Jug (Blue) | Miscellaneous | Unique alchemy jug that uses a different table of liquids. | Uncommon | No | Candlekeep Mysteries | 144 | ||||
Alchemy Jug (Orange) | Miscellaneous | Unique alchemy jug that uses a different table of liquids. | Uncommon | No | Candlekeep Mysteries | 144 | ||||
Gloves of Soul Catching | Gloves | Gloves that raise your constitution and siphon off life force with unarmed strikes to heal you or empower your next attacks. | Force | Constitution | Legendary | Yes | Candlekeep Mysteries | 169 | ||
Staff of Fate | Staff, Weapons | Staff that can add a d4 to future rolls and can be used as a quarterstaff with a major bonus to attacks and damage. | Bludgeoning | Very Rare | Yes | Candlekeep Mysteries | 183 | |||
Watchful Helm | Helm | Helmet that grants an AC bonus, makes you constantly alert, improves your Perception checks, and can cast see invisibility. | Very Rare | Yes | Candlekeep Mysteries | 183 | ||||
Nether Scroll of Azumar | Scroll | Unique multi-use scroll that must be studied for a month for a chance to improve your intelligence, gain advantage against magical effects, and gain the permanent service of a stone golem. | Psychic | Intelligence | Legendary | No | Candlekeep Mysteries | 210 | ||
Bobbing Lily pad | Miscellaneous | Magical flying vehicle similar to a flying carpet except it is shaped like a giant lily pad. | Very Rare | Yes | The Wild Beyond the Witchlight | 208 | ||||
Chromatic Rose | Consumables, Miscellaneous | Flower that defends against a specific damage type depending on its color or can be destroyed to do that damage type in a cone. | Acid, Cold, Fire, Lightning, Poison | Acid, Cold, Fire, Lightning, Poison | Rare | No | The Wild Beyond the Witchlight | 208 | ||
Dust of Corrosion | Consumables, Miscellaneous | Dust that instantly desintigrates any metal in a 10-foot cube. | Uncommon | No | The Wild Beyond the Witchlight | 209 | ||||
Eldritch Staff | Staff, Weapons | Staff that adds additional lightning damage to spells and can turn you invisible and teleport you. | Bludgeoning, Lightning | Very Rare | Yes | The Wild Beyond the Witchlight | 209 | |||
Iggwilv's Cauldron | Miscellaneous | Mythical artifact that can freeze time, transform things, and dozens of other extremely powerful things with even more capabilities when used by Iggwilv or Baba Yaga and is the source of hag coven magic throughout the multiverse. | Artifact | Yes | The Wild Beyond the Witchlight | 209 | ||||
Ornithopter of Flying | Miscellaneous | Huge flying contraption that also obeys your spoken orders. | Very Rare | No | The Wild Beyond the Witchlight | 212 | ||||
Pixie Dust | Consumables, Miscellaneous | Magic dust that grants a creature flying for a minute. | Uncommon | No | The Wild Beyond the Witchlight | 212 | ||||
Potion of Advantage | Potions and Elixirs | Grants advantage on something of the drinker's choice for an hour. | Uncommon | No | The Wild Beyond the Witchlight | 212 | ||||
Scissors of Shadow Snipping | Miscellaneous | Iron shears that let you snip off and control a creature's shadow or create a shadow monster that gains its own free will. | Rare | No | The Wild Beyond the Witchlight | 213 | Fey or Spellcaster | |||
Snicker-Snack | Sentient, Weapons | Living vorpal sword that wants to slay evil dragons, bypasses resistance to slashing damage, and may leave you if you miss too many attack rolls. | Slashing | Legendary | Yes | The Wild Beyond the Witchlight | 213 | Non-Evil | ||
Steel | Sentient, Weapons | Living longsword that can cast the revivify spell. | Slashing | Very Rare | Yes | The Wild Beyond the Witchlight | 214 | Good | ||
Woodcutter's Axe | Weapons | Greataxe that deals extra slashing damage to plant creatures or wooden objects. | Slashing | Rare | No | The Wild Beyond the Witchlight | 214 | |||
Dragonlance | Weapons | Lance or pike that does extra damage to dragons and allows dragons to make extra attacks. | Piercing | Legendary | Yes | Dragonlance: Shadow of the Dragon Queen, Fizban's Treasury of Dragons | 190, 23 | |||
Flying Citadel Helm | Miscellaneous | Chair and linked helmet that controls a flying citadel. | Very Rare | Yes | Dragonlance: Shadow of the Dragon Queen | 190 | Spellcaster | |||
Kagonesti Forest Shroud | Cloak | Cloak that lets you teleport, grants advantage on stealth checks, and grants advantage on the next attack once per day. | Rare | Yes | Dragonlance: Shadow of the Dragon Queen | 190 | ||||
Mirror of Reflected Past | Miscellaneous | Mirror that can paralyze creatures that stare into it. | Very Rare | Yes | Dragonlance: Shadow of the Dragon Queen | 190 | ||||
Earring of Message | Miscellaneous | Earring that allows you to cast message. | Common | No | Critical Role: Call of the Netherdeep | 212 | ||||
Jewel of Three Prayers | Necklace | Amulet to three deities that gains further abilities by following the path of an ancient hero. | Legendary | Yes | Critical Role: Call of the Netherdeep | 213 | ||||
Medal of Muscle | Consumables, Necklace | A one-time use amulet that grants advantage on Strength checks and saves for an hour. | Common | No | Critical Role: Call of the Netherdeep | 214 | ||||
Medal of the Conch | Consumables, Necklace | A one-time use amulet that grants a swimming speed for an hour. | Common | No | Critical Role: Call of the Netherdeep | 214 | ||||
Medal of the Horizonback | Consumables, Necklace | A one-time use amulet that grants a bonus to AC for a single attack. | Common | No | Critical Role: Call of the Netherdeep | 214 | ||||
Medal of the Maze | Consumables, Necklace | A one-time use amulet that grants advantage on Wisdom checks and solves mazes for an hour. | Common | No | Critical Role: Call of the Netherdeep | 214 | ||||
Medal of the Meat Pie | Consumables, Necklace | A one-time use amulet that grants temporary hit points. | Common | No | Critical Role: Call of the Netherdeep | 214 | ||||
Medal of the Wetlands | Consumables, Necklace | A one-time use amulet that grants immunity to difficult terrain for an hour. | Common | No | Critical Role: Call of the Netherdeep | 214 | ||||
Medal of Wit | Consumables, Necklace | A one-time use amulet that grants advantage on Intelligence checks and saves for an hour. | Common | No | Critical Role: Call of the Netherdeep | 214 | ||||
Ring of Red Fury | Ring | Ring with numerous features but that risks exhaustion or corruption. | Very Rare | Yes | Critical Role: Call of the Netherdeep | 214 | ||||
Ruidium Armor | Armor | Armor that grants water breathing, a swim speed, and resistance to psychic damage but that risks exhaustion or corruption. | Psychic | Very Rare | Yes | Critical Role: Call of the Netherdeep | 215 | |||
Ruidium Shield | Shield | Shield that grants water breathing, a swim speed, and can reflect psychic damage but that risks exhaustion or corruption. | Psychic | Very Rare | Yes | Critical Role: Call of the Netherdeep | 215 | |||
Ruidium Weapon | Weapons | Weapon that grants water breathing, a swim speed, and deals extra psychic damage but that risks exhaustion or corruption. | Psychic | Very Rare | Yes | Critical Role: Call of the Netherdeep | 216 | |||
Tablet of Teleportation | Consumables | One-time use tablet that creates a temporary teleportation circle. | Rare | No | Critical Role: Call of the Netherdeep | 216 | ||||
Bottle of Boundless Coffee | Miscellaneous | Metal bottle that produces endless coffee. | Common | No | Strixhaven: A Curriculum of Chaos | 38 | ||||
Cuddly Strixhaven Mascot | Miscellaneous | Plush toy that can grant advantage against fear effects once per long rest. | Common | No | Strixhaven: A Curriculum of Chaos | 38 | ||||
Lorehold Primer | Book | Book that grants a bonus spell and an extra 1d4 on history and religion checks. | Uncommon | Yes | Strixhaven: A Curriculum of Chaos | 39 | Spellcaster | |||
Prismari Primer | Book | Book that grants a bonus spell and an extra 1d4 on acrobatics and performance checks. | Uncommon | Yes | Strixhaven: A Curriculum of Chaos | 39 | Spellcaster | |||
Quandrix Primer | Book | Book that grants a bonus spell and an extra 1d4 on arcana and nature checks. | Uncommon | Yes | Strixhaven: A Curriculum of Chaos | 39 | Spellcaster | |||
Silverquill Primer | Book | Book that grants a bonus spell and an extra 1d4 on intimidation and persuasion checks. | Uncommon | Yes | Strixhaven: A Curriculum of Chaos | 39 | Spellcaster | |||
Strixhaven Pennant | Miscellaneous | Glowing banner that emits light. | Common | No | Strixhaven: A Curriculum of Chaos | 39 | ||||
Witherbloom Primer | Book | Book that grants a bonus spell and an extra 1d4 on nature and survival checks. | Uncommon | Yes | Strixhaven: A Curriculum of Chaos | 39 | Spellcaster | |||
Adze of Annam | Weapons | Giant god's greataxe that deals 3d12 additional force damage and can reshape earth and stone. | Force, Slashing | Artifact | Yes | Bigby Presents: Glory of the Giants | 110 | |||
Armor of Safeguarding | Armor | Armor that increases your maximum hit points and casts the beacon of hope spell. | Very Rare | Yes | Bigby Presents: Glory of the Giants | 111 | ||||
Bigby's Beneficent Bracelet | Gloves | Bracelet that makes copies of items and casts a maximized version of the spell Bigby's Hand. | Artifact | Yes | Bigby Presents: Glory of the Giants | 111 | ||||
Bloodshed Blade | Weapons | Sword that adds your Constitution modifier to damage, and lets you spend hit dice for attacks and damage. | Piercing, Slashing | Very Rare | Yes | Bigby Presents: Glory of the Giants | 111 | |||
Crown of the Wrath Bringer | Helm | Iron circlet that lets you turn hit dice into psychic damage, and casts the fear spell. | Psychic | Rare | Yes | Bigby Presents: Glory of the Giants | 111 | |||
Delver's Claws | Gloves | Clawed gloves that give you blindsight, a burrowing speed, and let you regain hit points. | Slashing | Rare | Yes | Bigby Presents: Glory of the Giants | 112 | |||
Glowrune Pigment | Miscellaneous | Paint pots you can use to make magical runes for varied effects. | Rare | No | Bigby Presents: Glory of the Giants | 112 | ||||
Harp of Gilded Plenty | Miscellaneous, Sentient | Prideful living harp that plays itself, buffs Charisma checks, and casts the spells heroes' feast and calm emotions. | Legendary | Yes | Bigby Presents: Glory of the Giants | 112 | ||||
Helm of Perfect Potential | Helm | Helmet of elemental chaos that casts numerous elemental spells and fires bolts of elemental energy. | Acid, Cold, Fire, Lightning, Thunder | Artifact | Yes | Bigby Presents: Glory of the Giants | 112 | |||
Lash of Immolation | Weapons | Lash that deals additional fire damage and restrains targets on critical hits. | Fire, Slashing | Rare | No | Bigby Presents: Glory of the Giants | 113 | |||
Longbow of the Healing Hearth | Weapons | A + 3 longbow that you can also use to fire magical healing arrows and beneficial spells. | Piercing | Legendary | Yes | Bigby Presents: Glory of the Giants | 113 | |||
Lucent Destroyer | Weapons | Triple-barrel musket that fires magical beams of light and that cast the sunbeam and dancing lights spells. | Radiant | Very Rare | Yes | Bigby Presents: Glory of the Giants | 113 | |||
Mistral Mantle | Cloak | Fur cloak that protects you from the cold, fires icey winds and casts the sleet storm spell. | Cold | Cold | Very Rare | Yes | Bigby Presents: Glory of the Giants | 114 | ||
Nimbus Coronet | Helm | Bronze circlet that makes you immune to fall damage, lets you make short teleports and turn into a cloud. | Bludgeoning, Piercing, Slashing | Very Rare | Yes | Bigby Presents: Glory of the Giants | 114 | |||
Orb of Skoraeus | Miscellaneous | Crystal ball that can be used as a spellcasting focus, lets you ignore many spell component costs, boosts your concentration checks, and gives you magical darkvision. | Legendary | Yes | Bigby Presents: Glory of the Giants | 114 | Spellcaster | |||
Prehistoric Figurines of Wondrous Power | Miscellaneous | Dinosaur figurines you can temporarily use to summon dinosaurs that may or may not go berserk. | Uncommon, Rare, Very Rare, Legendary | No | Bigby Presents: Glory of the Giants | 114 | ||||
Reaper's Scream | Weapons | Morningstar that deals necrotic damage, gains temporary hit points on critical hits, and can stun targets. | Necrotic | Legendary | Yes | Bigby Presents: Glory of the Giants | 115 | |||
Ring of Amity | Ring | Ring that lets you bond with an ally, copies healing done to either bondmate to the other, and can turn a bondmate's attack into a critical hit. | Very Rare | Yes | Bigby Presents: Glory of the Giants | 115 | ||||
Sanctum Amulet | Necklace | Black opal pendant that casts spare the dying, grants resistance to necrotic damage, and can once per day stop a creature from hitting 0 hit points. | Necrotic | Very Rare | Yes | Bigby Presents: Glory of the Giants | 116 | |||
Shield of the Blazing Dreadnought | Shield | Fire giant shield that can be lit to provide immunity to fire damage, cure the conditions of allies, and bash enemies for 3d6 bludgeoning and 3d6 fire damage. | Bludgeoning, Fire | Fire | Legendary | Yes | Bigby Presents: Glory of the Giants | 116 | ||
Staff of the Rooted Hills | Staff, Weapons | Hill giant staff that restrains targets with vines and casts the hold person, and speak with plants spells. | Bludgeoning | Rare | Yes | Bigby Presents: Glory of the Giants | 116 | |||
Stonebreaker's Breastplate | Armor | Stone breastplate that makes you immune to being knocked prone, grants resistance to the physical damage types, and casts the spell wall of stone. | Bludgeoning, Piercing, Slashing | Legendary | Yes | Bigby Presents: Glory of the Giants | 116 | |||
Thunderbuss | Weapons | Magic pistol that shoots thunder and can fire an energy ball that explodes for thunder damage. | Thunder | Very Rare | No | Bigby Presents: Glory of the Giants | 116 | |||
War Horn of Valor | Miscellaneous | Horn that removes the frightened condition and can once a day buff the whole party's AC by 1 for a turn. | Rare | No | Bigby Presents: Glory of the Giants | 117 | ||||
Wayfarer's Boots | Boots and Slippers | Boots that increase walking speed, grant advantage on Survival checks, and can cast the spell expeditious retreat. | Rare | Yes | Bigby Presents: Glory of the Giants | 117 | ||||
Wyrmreaver Gauntlets | Gloves | Gauntlets that give you giant spectral fists, turns your unarmed strikes into 1d6 force damage attacks, and grants you your choice of damage resistance every long rest. | Force | Acid, Cold, Fire, Lightning, Poison | Very Rare | Yes | Bigby Presents: Glory of the Giants | 117 | ||
Zephyr Armor | Armor | Light armor that grants advantage on Dexterity checks and saving throws, and that can cast the wind wall spell. | Rare | Yes | Bigby Presents: Glory of the Giants | 117 | ||||
Constantori’s Portrait | Miscellaneous, Sentient | Evil living painting with a wealth of information that can also cast the spell magic missile. | Force | Very Rare | Yes | Keys from the Golden Vault | 101 | |||
Shard of Xeluan | Miscellaneous | Cursed crystal spellcasting focus that improves your Strength and provides a bonus to spell attacks at the risk of cursed effects whenever you fumble a roll. | Strength | Rare | Yes | Keys from the Golden Vault | 134 | |||
Shard Solitare | Miscellaneous | Extradimensional gemstones that allow the holder to teleport and cast spells determined by the type of gemstone. | Legendary | Yes | Keys from the Golden Vault | 193 | ||||
Fish Suit | Armor | Low tech space suit that lets you breathe and grants you a flying and swimming speed. | Very Rare | No | Astral Adventurer's Guide | 22 | ||||
Spelljamming Helm | Miscellaneous | Magic throne that allows a spellcaster to mentally control a spelljamming ship. | Rare | Yes | Astral Adventurer's Guide | 23 | Spellcaster | |||
Talarith | Miscellaneous | Magical regiar jewelry that adds 1d6 force damage to their attacks and allows them to make temporary copies of themselves. | Force | Legendary | Yes | Boo's Astral Menagerie | 47 | Regiar | ||
Wildspace Orrery | Miscellaneous | Navigation tool that tracks and projects an accurate map of a solar system. | Uncommon | No | Astral Adventurer's Guide | 23 | ||||
Hammock of Worlds | Micellaneous | Cloth circle that can be unfolded to create a stable two-way portal to one of two specific locations. | Legendary | No | Journeys through the Radiant Citadel | 214 |